NokiMo
lustfulillumination
lustfulillumination

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[Public Release] Version 0.8.11

Hello everyone, Corintio here!

Today is finally the day that we will patch what was supposed to be a Hotfix for the save/load bugs, but since we changed version numbers it caused so many trouble that at the end, the patch notes will be smaller than all that we have done during the month and patching to our patrons. But before we jump on the changelog, let's just talk about the plan for next month:

Those are what we will be working and patching for the patrons during the month of December, but since the last week and a half of the year simply doesn't exist because everyone travels or go see their families, etc, the progress might get a little slower on these last days, pushing the public demo to January. So version 0.8.11 might be last public patch of the year, now we will move on to work on things that will demand a lot of time and tests to finish. Hopefully, as you might notice by the leap the game had from version 0.7 to 0.8, we will be able to sit down and say that we will have something to be proud of!

So now to the changelog:

Version 0.8.11 - 27/11/2019

 Fixes

Enhancements

Features 

Known issues 

I'm adding here a some saved games that will enable you to skip right to the open world in case you managed to defeat the boss but lost all your progress because of the bug we had on the last version. Add them on the folder in case you want it C:\Users\[YOU_USERNAME]\AppData\Local\Kalyskah_RPG\Saved\SaveGames


Download

If you are not a patron, you can download the public demo by following this link. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.

Follow these instructions if you are a patron:


[Public Release] Version 0.8.11

Comments

It's Fairly stable, Most of my bugs come from starting a new game and aren't very reproducible. Sometimes I wonder if my low performance in game is causing most of these issues though as everything runs great on the desktop with the GTX 970 but is buggy on my laptop with the 1050 ti. DirectX 12 seems to have helped a bit!

Kimber

Nothing noticeable, just some more bugfixes and improvements on the tree colliders so Kalyskah can avoid taking sunlight damage while under their shadow.

Kalyskah Team

Does this have any changes since preview 3?

Lee Thompson

Also is the "toy system" and "embrace" already in game? Do I need a fresh save to access those? I don't see them in FF animations.

Lionel Charpe

Is it okay to report issues here? I had a quick save before talking to James, and after that I talk to him, I got launched straight up into the sky together with a table, and then I landed in the middle of empty space. Also, I used your Thulgatha save and get sun burnt when talking to James. I have no sunburn somehow with my own save. Is it difficulty setting? My save was in lowest difficulty. Is it possible to change difficulty after a game starts? I feel like the sunburn damage is too high and it happens when cutscene is happening.

Lionel Charpe


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