NokiMo
lustfulillumination
lustfulillumination

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[Poll] Breast physics problem

Hello everyone, Corintio here!

When I was testing the game and trying to solve a problem reported by one of our patrons, I realized that when you make the beasts bigger than the default value, they look uncanny without any motion. So I set down and managed to make the breasts physics, but there is a big but. 

The problem is that I can either activate the breast physics or keep the three controls that you have on the character creation related to its size, mass and separation, both things won't work together. We have done the breast size customisation by scaling bones that control the character mesh. So when you change only the scale, they tear apart on a really messed up way and the controls of mass and separation are really necessary to fix this manually by the player. But physics overwrites rotation and translation of bones, so activating physics won't work on the current setting. 

There is only one workaround I can possibly imagine that would solve this without requiring us to spend over a week reviewing every single piece of armour that we have, those that are familiar with game development terms will understand: To use Morph Targets instead of scaling and rotating the bones that control them on the character customization. This would simplify the 3 "breast" sliders into a single one: Scale. The catch is that if I make the breasts go over D-Cup, I would need to make 2 more morphs and interpolate between them: one to make the breasts go from small to medium-sized, and another to make them bigger and fall down a bit more naturally. But the more morphs we have, the more we escalate the required amount of work to get new armours into the game and the more broken the animations can become because then we will generate a lot of mesh clipping and overlapping through places (That was the reason behind the breast customisation not going to the gallery mode on earlier versions). So if we do activate physics, we are not going to double our 3d modelling efforts just to make larger breasts by the cost of breaking our animations and increasing the amount of effort required to make new armours. 

So here is the question:

Comments

With the physics enabled you would still be able to keep Kaly's breast as an A cup or slide it all the way until it reaches D-cup. We would only keep the current system in case people wanted to make bigger breasts.

Kalyskah Team

Yes, using morph targets would make the character's breasts look better as well

Kalyskah Team

Current system. I prefer smaller

Hammer

Morph targets have been a pain in the ass for me to learn personally but once you figure it out, the results tend to be better then that of using bones

Kimber

The physics option seems like the logical choice in regards to both the work you and your team have to do and in the interest of lore and immersion. For a character who is physically active and athletic, often engaged in combat, it's just not sensible for her to be running around with f-cups anyway.

EnigManic


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