Question about the gallery on next public demo
Added 2019-11-01 20:38:31 +0000 UTCHello everyone!
Before start working on version 0.9 for patrons with the new combat system, Vulkan and RTX support, we will release a hotfix for the save\load menu. But there is a tricky thing: I finished to implement the new animation system and I have until monday to work on the project before Astutejoe, the head programmer, comes back from his travel and we fix the save system to release a new patch.
I could use the weekend to fix the gallery of the game or add to the open-world some dialogues that are already ready but haven't been voiced yet. The thing is, the gallery hasn't received any attention ever since version 0.5, and if I do work on that, I'll add the same modular system you can currently find on the surface world or on the second chance dialogues, but remove the win\loss mechanics. So the gallery would be more like a sandbox thing where you would be able to just appreciate the animations without worrying about whether you are winning or losing stamina\arousal.
If you chose that I should add some ambient dialogues and things of the sort, I would just remove the gallery from the main menu until it's fixed and then use my weekend to make fine-tunes and improve the RPG side of the game. So now it's up to you =)
Comments
Gallery can wait :) Fleshing out the game is the better choice at this moment I would say.
Jeno
2019-11-01 21:23:55 +0000 UTC