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lustfulillumination
lustfulillumination

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Release for Neonates and exciting improvements on the team!

Hello everyone, Corintio here!

As explained in this post, we are now making the preview of the open-world available to our Neonate-tier patrons. And the updates on this last week of September will happen together  for the Royal Blood, Vampire and Neonate tier, since there is only version 0.8.10 left for us to say that the open world is stable enough to be released to the public at the second half of October and for us to start focusing on version 0.9, when quests will actually start to come in steady updates.

We are trying our best to push more content to version 0.8 but unfortunately, there might be the need for us to make more refinements on the combat this week. And since our team is small, focusing on one area means that another will have to wait a bit more to be updated. That's not actually bad news because better mechanics means better quests and fewer frustrations with something that is not working properly. People who played the first releases, like version 0.3 and 0.4 can probably notice that our game made a very huge leap in terms of stability and input feedback, but we are not where we want yet.


Exciting changes on the team!

You might be probably aware by now, that we got a new animator, Iung, who is working on cutscenes and increasing the number of interactions on the erotic scenes. And now we are happy to say that starting a bit on the next month but actually going steadily in November, James Vermont will be able to put a lot more of his time in writing. Keana will help by coming up with new quests and providing review and feedback. This means that on the next months the writing will get the attention it deserves and grow at the same speed that other areas of our game are growing.

We are also contacting a VFX artist to help us with hm.. visual effects for Spells! We don't have a deadline for when will they come, but we hope to do it before December. Since they will need context and at least a quest to introduce how Kalysakh will get them. So stay tuned!
=)


I can't thank enough to all people, our patrons and players aways giving ideas and feedback, that are making this game possible. Version 0.3 is already a year old and looking back and seeing how much we have improved is something that we can't put in words.

Release for Neonates and exciting improvements on the team!

Comments

Hello! Did you have problem to load the dungeon or to load the open wolrd?

Kalyskah Team

Dont resist the eternal loading screen!

Iceiscream


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