[Release] Version 0.8.6 (Vampire tier!)
Added 2019-07-30 22:14:04 +0000 UTC
Hello everyone!
We cannot put in words how happy and excited we are about this patch, even though it doesn’t have quest-lines yet. This is the first step of a huge breakthrough that will mark the beginning of a new era on the development of Kalyskah: Make the game look less like a “dungeon crawler” and more like the RPG we want. With this patch, our future ones will now be able to add more minutes or maybe even hours of gameplay to the game, instead of tweaks in the mechanic. Since now we can assume the responsibility to always add a new dialogue or a new questline at each version number. This patch is making us one step closer to version 1.0, where the game will leave the pre-alpha state.
It’s hard to thank enough to all of you, our supporters, that made this possible and we own a special thanks to the Royal Blood Steiner, who helped us to track as much bugs as possible, testing the game over and over again and reporting new bugs at each update we did. Steiner, you name is in the credits! =D
Download
Follow this instructions if you have a Vampire or Royal Blood Tier:
First, you need to create an account on itch.io.
- VAMPIRE (Version 0.7): Link your account here, and download the game here.
- ROYAL BLOOD (Testing 0.8) : Link your account here, and download the game here.
Notice that you need to follow the steps in order, or the page to download the game will not be found (You will get an error 404). And we highly recommend the download of itch app, because this way you will be able to update the game by getting just the files that have changed instead of the whole 4gb at once.
Follow this link to join our discord channel!
Hotfix 0.8.6 30/07/2019
- Fixed UI on leveling up
- Added more gold as a reward on Fara's quest
- Spread out the wolves spawn on the wolrd
- Kalyskah now earns 15 gold coins when entering a sex scene with NPCs
- Increased the price of weapons
- Hiding waist gear on Kalyskah when entering a sex scene with NPCs
- Fara now sells a torch and another sword
- Quest to get pelts now accepts killing both wolves and bears
- Moved the chest with Merishya's belt so it can be reached by players
- Wolves and bears will now gonna be walking around the wolrd instead of standing waiting to be killed
Changelog 0.8.5 30/07/2019
Highlights:
- Initial open world release. We are blocking the available area to explore because the rest of the terrain is not done yet…. So, it wouldn’t make for sense if you went to the desert if you wouldn’t find anything but sand there =)
- We separated the armours into 5 slots
- Started to play around with a parrying system, but we had to change focus while doing it so for now… press the right mouse button when you see an incoming attack and the enemy will be staged for 3 seconds. Visual and audio effects will be added in time.
- Combat is now more responsive, where characters take a step back if an attack is blocked.
- Weapon Scaling system added

Fixes:
- Equipment that reduces attributes will now be displayed properly
- Fixed typo on toysystem animation menu
- The sound that plays when you open a door is now 3d.
- Decreased the volume of footsteps sounds
- Fixed HUD intermittently showing up
- Save/load game will track the character gold coins amount (We don't have a manual saving system yet, so you need to get the checkpoint at the entrance of the village to save your progress)
- Fixed Kalyskah and female NPCs breasts being pushed up depending on the armour they were wearing when a sex scene started
- Slight code optimisation when player changes equipment
- The amount of gold that you get from a chest will now be displayed properly when you hover you mouse on it
- Fixed a problem that could cause Kalyskah to be teleported to the wrong part of the map in case she died after loading a game, but before passing through a new checkpoint
- Fixed a problem that was making saving more than 1000 experience points being loaded without 3 decimal places;
- Fixed sucking blood from dead enemies;
- Added a chest with the Karnstein legion armour back to the dungeon;
- Removed Stairwell key
Enhancement:
- Improved collision on every one-handed sword
- Added a fade in\out effect to avoid the player seeing Kalyskah while she loads her equipment and is spawned on the checkpoint
- Increased the distance lit by torch light
- Made the text on Health, Experience and Rigor Mortis (Stamina), white and added a black outline. So now you will be able to see the text independent on how bright the background is
- Added tooltips on the attributes if you hover them with your mouse
- Improvements on Merishya's tail:
Merishya will now move her tail to the sides when she idle.
Merishya's tail should no longer flicker.
Merishya's tail now blends physics with animation, that means that the movement when she walks is now way smoother.
- Improved game logo (Thanks Metactylic)
- We are slowly changing the logic of our ‘toy-system’, and the characters should now be aligning properly during the sex scenes because there is a new function on the backend to make sure that they will snap to each other.
- Changed the way Kalyskah undresses herself during the sex scenes: Now the clothes will go to her inventory instead of just being hidden during the animation. This is the beginning of a new feature that we are planning to add, where the player will manually undress Kalyskah when the scene starts in order to have access to certain poses.
- Hair shouldn’t shine as much as it was before and should be slightly more optimized
- Kalyskah's eyes show glow a little bit more when they turn red due the lack of blood
- NPCs can now open doors… Yeah, don’t shut the door at the undead while he follows you or you will get in trouble!
- Improved transitions on the ‘toysystem’ (sex animations) in a way that they start with Kaly holding hands and then you can move on to the others (the missionary don’t have a transition yet)
- Ending the sex animation will go to the blowjob climax placeholder animation (the subtitles are wrong, but we will fix this eventually)
- Many improvements on the back-end code and how actors generate their appearance
- Undead will now have random skin-colors, the female will generate random cloth pieces(giving them more variation)
- Improved loot from NPCs
- Moved many lootable objects to another place. The ‘secret box’ with Merishya’s armor will now have the ‘skimpy version’. Merishya’s modest armour and belt can be found somewhere on the open world.
- Started to sketch an improvement on the dialogues where the characters will change their posture based on their emotion.
- Changed the balancing of enemies so they start with more health but don't increase as much as it was before on the higher difficulty levels
- Hud now shows the health points, armor, damage, blood points and blood efficiency properly
- Some rats have been added to the dungeon. They should give Kalyskah more blood points so she can activate the blood buff more often.

- Now Kalyskah health will increase according to her Vigor, instead of strength.
- We turned the Texture Streaming on. This should improve the performance for some PCs. But it requires 4gb of memory
- Changed text on the pause menu, so now we have “Main Menu” written where it was “New Game” before

Features:
- Fara, the Blacksmith, will now be able to buy items and to sell the Falchion and Estoc, weapons that can only be get by loot on the dungeon. (Notice that we haven't introduced job yet, so the only way to get gold at the moment is by selling your items or looting if from the chests at the dungeon or by making a small quest that Fara gives)

- Don’t try to break into a private home if the NPC left the door open, Kalyskah will be pushed back and say that she needs an invite to get in.
- Added a new window, Journal, press J to open it. There you can track your active quests and If you go to the Statistics tab you can see the amount of partners Kalyskah had as well.
- Once per day, Kalyskah can get blood bags that restore 200 of her health from the nurse Jessie Sawmill.
- Introduced an Item Tag system. In the future, the way you are dressed will change how some people react to you.
- Kalyskah now only takes sunlight damage when she is visibly thirsty (With red eyes and pale skin) or not inside of a dialogue. The player will also have a few minutes after sunrise to find shelter since the sun damage doesn't start immediately after sunset. (It takes a little bit of time until it becomes harming to her)
- Kalyskah tries to cover her eyes when she is taking sunlight damage

- Kalyskah can feed from rats and other small animals that she can grab
- Added several NPCs that have a ‘day cycle’, working during some hours, roaming through the village for a while and then sleeping…
- New enemy: Bear
- New enemy: Wolf
- New temporary enemies: Bandits on the open world. They also wear a new plate mail armor that will soon be available for Kalyskah as well at some point.
- New weapon: Falchion. There is only one NPC that can drop it on the dungeon, and it has 10% of chance... but don’t worry, if you can’t get it from him, you can buy it from Fara
- New weapon: Iron sword
- New “weapon”: Torch.. Eventually Kalyskah will not going to need it, when we add the night vision. But the torch is handy during some part of the night that the landscape can get almost pitch black if you are in the woods on an area that the moon can’t lit.

- Blood Buff rework and introduced Blood Efficiency system: Blood buff should now always take 30 seconds to recover Kalyskah up to full health if she doesn’t have any health points. But since now we improved the scaling of health points based on her Vigor, the cost of the blood buff also increases with this attribute. But the sorcery attribute decreases its cost. So, the higher your sorcery is compared to your Vigor, the higher is your blood efficiency, so you will be able to sustain the blood buff for longer. With that in mind we will start to introduce a lot of enhancements that other attributes will do on the blood buff as well.
- We started to add controller support. We will explain the commands and give more details when it is 100% implemented. But for now, it is now possible to walk and fight and play with the controller. Press LB to lock a target, B to active the blood buff and RT to attack if you want to try it out. To change the guard direction, you should move the right analogic.