NokiMo
lustfulillumination
lustfulillumination

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Short Gameplay of version 0.7

Hello everyone, Corintio here!
I've made a short gameplay video to show you the improvements we've made on things like the combo system and footstep sounds. I hope you enjoy =)

I also think that after we release a few hotfixes for version 0.7, it will be stable enough, so we can move on to next step of development: The open wolrd! \o/
The first village is almost done, we are optimizing it so you can run it smoothly and meanwhile, writing quests and reworking the leveling and attribute system to better accommodate character story progression. 

Short Gameplay of version 0.7

Comments

Every armour that we are designing to add on the game we are thinking about movable pieces that enable us to create skimpy, neutral and modest versions of them. =D

Kalyskah Team

I would have to disagree with you on wanting the enemy to level as the player does. When games do this the player does not get to feel their own character improving. The way Bethesda gets around this limitation is by changing what enemies you encounter based on your level. Even this still leaves me feeling personally unsatisfied. I enjoy being able to wipe out loads of weak enemies with ease as well as facing enemies that are much stronger than I for a real challenge. Just one persons opinion. I would make it a poll if you want to know how most people feel about the topic.

Chris

I liked the topless armor and the dress without panties, please make more such armor. Even for example, armor without a bottom, or slightly covering.

I'd tighten up the AI and remove that interface for the button commands if it overlaps the conversation. On top of that, maybe not make it autosave the 2nd time around if it already did it? Feels very Dark Souls / Diablo-ish. I'd also probably remove the level # on the enemy and leave it as a health bar, plus make them level the same as you so the playing field is about the same.

Prince Unsmoothtoes


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