Kalyskah 0.6.2
Added 2019-04-12 06:48:32 +0000 UTC
Hello everyone, Corintio here!
This patch was supposed to just continue what we started with the save\load system by making you able to load items that you were carrying when you reached checkpoints. But then we realized that we could balance the game better and improve (a lot) the way you interact with objects…. And since we were already with our hands at intractable objects, we enhanced the first puzzle =)
Fixes
- Boss no longer has an invisible guard. He ignores your guard direction, but he receives incoming hits from any guard position as well;
- Interacting with objects should be more reliable (You had to click many times before the game recognizes your input);
- If you continue a saved game coming from the boss area, you will not be forced to see Merishya’s cut-scene again. She will start to follow you as soon as you use open that door that goes back to her area by using the lever.
- Fixed animations that were supposed to play only on the upper-body of the character, making the movements of her legs blend properly to her torso when she opens doors and equip weapons.
- Fixed some enemies that were patrolling such a small area that it was making it seen that they were just walking in circles;
- Disabled hot-bar until we make consumable items or make it actually useful. Before this patch, the hot-bar could be used to equip swords and armours, but since the weapons don’t have a very singular mechanic for a specific situation, we thought that it was best to remove it for now to avoid polluting the screen;
- Fixed many rooms that once you got in, you could see the world as if it had invisible walls.
Enhancements
- Doors now always open to the opposite direction that you are coming from, it also has an outline and displays the key to interact with it when your cursor is over it;
- A subtle light follows Kalyskah now, it helps to see in dark areas;
- Placed some new checkpoints and improved the collision of others;
- Now Merishya will actually be locked on her cell. She only follows you after you find the key and open it;
- Changed description of Pet-Collar and Hexblade armour;
- Balanced the Intelligence attribute, improving the scaling of blood buff regeneration and also the amount of blood sucked per point.
- Improved elevator on the Main Hall to just go up and down when the player interacts with the lever. There is a better sound feedback when the elevator is moving as well.
- Now you only open the character stats when you press C and the Inventory key, I, only opens the inventory. It should help you to have a cleaner HUD when you just want to make quick adjustments.
- Improved the animations when player “equips” the claws.
- You can now push barrels by interacting with them (Football is no longer needed xD);
- Balanced the Karnstein Legion Armour and put the “revealing” set on another chest.
Features
- Equipment is now being saved on checkpoints. This fixes the problem that was making Kalyskah naked on the final cutscene. Now she wears whatever you were carrying when you reached the boss checkpoint;
- Player can now find the Flamberge somewhere;
Known issues:
- If you want to delete your save to start a fresh game, you can delete files inside the folder C:\Users\YOUR_USERNAME\AppData\Local\Kalyskah_RPG
- The inputs are not working on the gallery. We noticed this problem after the packing the game. We will release a version 0.6.3 to fix it.
As usual, if you have a Vampire Tier or above, you can download it through the Launcher after login in on it =)