Kalyskah 0.6.1
Added 2019-04-04 08:33:27 +0000 UTC
Hello everyone, Corintio here!
We are very happy to bring to you the version 0.6 of the game, and as you can see at the video, a lot of polishment have been done! =)
Explaining the combat mechanics:
Now, instead of simply having an attack and defense button, we have a guard system where you need to move your mouse to the same direction of your enemy guard in order to defend yourself. To cause damage, you need to launch an attack where he is not protecting himself.
What will come next for the combat?
We will reintroduce combos on a different manner from before; Add a parry system and attacks with special properties. And on the late future, mix it with blood magic!Another plan is to improve the camera, moving it slightly to the top to allow you to better see the enemy in front of you and your surroundings.

Features:
- Combat and environment music;
- A new scene has been added to the gallery: Doggystyle with a hair pull;
- Kalyskah can now attack with her claws when the player doesn’t have any weapon equipped;
- Player can now dodge when they have an enemy targeted (The speed of recovering from the roll is not as smooth as we wanted, but it’s a start);
- New enemy: A female undead;
- Completely redone the combat system, now you have to watch out for the direction that the attacks are coming and attack on different direction than the enemy guard;
- Save\Load game system (The items that you carry are not being saved yet);
- Removed silly footstep sounds while Kalyskah is jumping;
- Hexblade armour with 4 variations that will be randomly dropped by the female undead;
- Kalyskah’s underwear can be found somewhere in the dungeon;
Fixes:
- Second chance now works when you have only one life;
- Properly disabled Enemy AI when the second chance dialogue starts;
- Hammer is now properly placed on Kalyskah’s hands;
- Kalyskah’s eyes shouldn’t be foggy anymore;
- Glasses are less refractive, so it doesn’t deform Kalyskah’s eyes as much as it was before;
- If Kalyskah falls bellow the ground, now she resets at the last checkpoint that the player got.
- Rework on the checkpoint logic;
- Fixed equipping and sheathing the two handed sword animations;
- Main menu song now keeps playing when you are on the graphics options.
- Inventory HUD visibility should be more stable;
- Merishya's horns are red again;
Enhancement:
- Merishya now attacks the enemy that Kalyskah is targeting and respawns at her side together with the player on checkpoints;
- Flags at the dungeon now show the Karnstein Legion symbol;
- Kalyskah stops to bite when she gets hit;
- Enemies have facial expressions during the blood sucking loop;
- Sex interactions can now be triggered with Ctrl + Numbers, so players that are on a laptop will be able to trigger them. (It’s not the key customization that Andrew McWarren asked, but it should help until we actually make the key customisation menu =) );
- The controls of the game are now displayed on the bottom left of the screen, and they adapt when you are in combat or outside combat. You can toggle it on and off;
- Changed some cringy dialogue lines on the second chance dialogue;
- Biting an enemy should feel more cinematic, and we increased the damage scaling with player Intelligence (In the future this attribute will be renamed to sorcery);
- Reworked every trail of the swords and made it change when the player has the blood buff activated (In the future, the blood buff will enhance your damage);
- Changed the level design of the Dungeon so the player can now actually see the locked door before doing the puzzle and added some new rooms and areas that will be populated with new enemies in the future;
- Leaver puzzle on the sewers was removed, we placed the key somewhere else;
- Kalyskah now stands on a more animalistic form when she is hungry;
- Added a subtle light on Kalyskah that makes she never go completely dark when in dark areas;
- Enemies now have a random hair applied to them;
- Male undead now wear the Hexblade armour instead of the tribal one from before. That armour was always meant to be a placeholder until we managed to make our own design;
- Michael is now called “Michael the Wise” on the dialogue, to better match what we have planned for the lore;
- A subtle effect on Kalyskah’s hand when she jumps while in full speed and slightly reduced the amount that she opens her legs when she does so;
- Improved the boss song to use the one made by Zerathiel;
- Added leavers at the other side of the unlockable doors, so you can still have access to the whole dungeon even loading on a checkpoint;
Planned to be done shortly:
- Right now, after you start the game you don’t have an option to delete your save and go back from the beginning, you can only pick it through the point you stopped, keeping your level and attributes, but your items are not being saved yet. We already plan to change it on version 0.6.2, where you will be able to restart the game from scratch and also load your items;
(If you want to force delete your save, you can delete files inside the folder C:\Users\YOUR_USERNAME\AppData\Local\Kalyskah_RPG)
As usual, if you have a Vampire Tier or above, you can download it through the Launcher after login in on it =)