Kalyskah 0.5
Added 2019-02-01 06:28:26 +0000 UTC
Hello everyone, Corintio here!
First of all, sorry for being out of schedule, we aimed to push this update on day 25, but we had a lot of trouble when we where forced to update the engine in order to work with our level designer. So if you pledged us 10 dollars on January but didn't renewed your pledge on this month, don't worry, just send us a message and we will send you a link to download the latest version of the game.
If you have the Vampire tier or above, you can auto update it thorough the launcher, as usual. But if you don't have the launcher yet, you can download it here.
Kalyskah Changelog 0.5 - 01/02/2019
New Features
- Split-roast: Kalyskah is now able “engage” with two acolytes at the same time if they are close enough.
- A simple line that Kalyskah just says: “You are free, begone” to the acolyte, so you don’t have to trigger an H animation in order to keep going in case you fall on the second-chance dialogue.
- You need to be with a positive score between the number of times that you died and the number of times that you killed in order to trigger the second chance dialogue. Your score is shown on a Heart at the top left of the screen.
- New Hairstyle – Long fuzzy.
- Physics on Merishya’s Tail.
- Hammer on a secret chest. For now, the hammer is using the two-handed sword animations, but we will make unique ones for it after we make the fencing attacks.
Improvements:
- We’ve made the dialogue system from scratch. Now the letters will appear instantaneously, making the skip button jump right to the next line instead of making the whole text appear before it does so.
- Better cameras, facial/body expressions during dialogues.
- Remade the two-handed sword animations for Kalyskah. Her idle is unique, her light attacks are faster and her heavy attacks have a finisher where she spins and can damage multiple enemies at once.
- Upgraded to Unreal engine 4.21.
- Added more details on Kalyskah’s Starting Rags.
- Fixed collision of the cape on the Karnstein Legion’s Plate armor.
- Kalyskah’s and Merishya’s skin material
- Changed the “You’ve Lost” text to “Return to Darkness” on the game over screen. Also, made the text orange instead of pure red.
- Kalyskah’s jumping animations.
- Better lights and hopefully, better performance.
- Added more life on the boss area. Tell us if you find some glitch so we can fix it =D
Fixed
- Kaly’s comments are louder during the gameplay.
Know Issues
- The lip-sync is not perfect yet. It’s a work in progress.
- The first camera on Michael’s dialogue doesn’t move very smoothly, we are still improving it.
- The two-handed combat animations are not seen as the final version. We are first testing the timing and the combo chains before we fully polish them.
- SOMETIMES: The lens of the camera on Merishya`s dialogue and Gremmnoch`s are not focusing properly, making it look like they are more distant than they should.
- Typo on the word "YOu" on the split roast option.