NokiMo
lustfulillumination
lustfulillumination

patreon


[Question] Feedback - Version 0.3.1

Hello everyone, Corintio here!
We recently released the public demo of our game and we want to know how have been your experience so far and what do you think that we can improve on our game =)

Just to advance what we are working on:

Comments

Hello Raoul, I'm sorry for taking so long to answer you. The controls of the game can be seen on the main menu. But you can ask us any other question that you might have on our discord channel. We will answer you in real time if we are online =)

Kalyskah Team

Can I download a manual somewhere? For example wich key binding there is?

Raoul Karlsson

Solstorm, the dungeon is like a "tutorial area". We will have an open wolrd after the player gets out of the dungeon =D

Corintio

Thank you very much Xumari! We are adding a small reward for completing the puzzle this time, not just the key! The save will come around probably after we have some progress on the surface level, since right now the dungeon is small. The combat will improve aswell as we make custom animations for Kalyskah

Corintio

Thank you very much for the feedback, Chris!

Corintio

Also the sewer She was canted, and when left sewer she was gliding, them when back to walking

Solstorm

The game demo was interesting, I know some complain about being linear, but it is getting out of the dungeon, so I expected it to be linear to learn the controls and get a custom to them.

Solstorm

The past 2 comments covered all my gripes so ill just say "The game has really come a long way from when it was a 2d platformer. I was unsure of what to expect when it was announced that the game would be 3d but i was pleasantly surprised. As for something I liked; it would have to be how well modeled the different armor was.

Chris

First of all, I've enjoyed the demo, really promising. My feedback is, as more important thing: I see it too lineal. The puzzles are OK, but I'd change it to secret rewards instead mandatory key. The first time I played it I saw the door so I didn't touched it, cause I'm supposed to go there; so I explored the top, solved the puzzle, I felt nice solving it, but oh wait! the reward is a mandatory key! Disapointing. A major needed feature is a save system. I know it might be complicate, but it should be prioritary. Another important feature: sound configuration. Plus, some dialogues' volume must be adjusted. Example: at the very beginning, when Kal see the hole on the ceiling; that dialogue should be louder. There is a major bug on the last combat. If you open a skeleton inventory after the battle starts, you won't be able to close it, and lose control of the camera. The only thing you can do at this point is Alt+F4. Some lesser bugs are: - Collisions: it is possible to stuck the barrel with candelabrum, or camera seeing throug walls on sewers. Easily avoidable with invisible squared collisions. - Level up buttons are difficult to click. UI should be improved. This is what recall as first thought. I hope I've been usefull.

Xumari

Also, the dialogue outside of scenes is very quiet, especially when compared with other sounds (like the unsheathing sound effect)

tsukiouji

I don't know if this is an issue for everybody, but I can't do anything with my mouse in dialogue or sex scenes if I've got my weapon drawn (for example, losing in the initial crypt), which means I can't end the scene.

tsukiouji


Related Creators