NokiMo
bagoolworks
bagoolworks

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June-July '23 Progress Update

Hey everyone, sorry about the lack of communication in the meanwhile. I actually meant to get this post out earlier last week but I had more stuff than anticipated to finish up. 

Between my last post and this one my older brother got married and I had spent a lot of time away from my computer stressing over wedding related activities. Since I got back I've been able to continue work on the project stress-free (sorta) and have made some good progress. The images you see above are a few still-frames for the animations for the next new character, who will be known as boy01 until I decide on a name. He's meant to be the spoiled rich type brat, who will threaten to "tell his father" if you lay a hand on him. I think he'll be a fun addition to the roster of characters in the next update. Actually, I finished up the last of his animations just this evening, including 9 face-reaction animations instead of the 3 I used for Chrys before. I hasn't implemented it in time for the original demo, but I always wanted changing face animations based on spanking intensity/progress. boy01 will be the first featuring this, but I'll be updating Chrys to have them as well in the next update.

Speaking of, for the next update all that remains is adding the animations to the project, and setting up the early stages of the Store/Customization system I've had planned. There won't be too much to purchase when it does become available, but I've thought up a few things that I should be able to add for you to play with the functionality of it when it's out. I can't predict when the next update will come out yet, but I'll continue working on the game at a steady pace to get there as soon as I can.

Until next time,

Bagool

June-July '23 Progress Update

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