9/20/17 and HAHA Numbers
Added 2017-09-21 03:26:49 +0000 UTCBack to our regularly scheduled updates. Or rather, regular schedule of updates. I had a little time to work on the game, and while getting into the nitty gritty of it I noticed something. Remember how I mentioned something along the lines of getting a fresh look on the game a few updates ago? Here is a good example of that. So for those who aren't aware, common events are a part of rpgmaker that condense code into a single line to be copy and pasted as you want for convenience, and I have about 200 of them. Now this is good and all for streamlining things, but in the case that I want to adjust how one of the common events works I need to go into the list and find the common event to adjust it. This wouldn't be a big deal, except that the common events aren't labeled by a number like variables, actors, or any other mother f***cking data type in THE GAD DEMN SOFTWAR- sorry, sorry. So whenever I wanted to edit or even change how a common event worked, I would have to surf through my list until I found the right one and end up wasting a lot of time. Now of course I have special names and labels to tell what the common event generally does in the first place, but it doesn't say anything about the location of the actual event on the list. Well, I came up with an ostensibly obvious solution, I just manually entered the number into the name of the common event! Its the baby step that count people! Can you tell I'm sleep deprived?