Combat Practice


So it's been a long time again since a development update. Today I have a small amount of new info to post.

Vivid Dead is getting closer to completion, but it will still be a little while longer. Sorry for...
2025-10-31 04:17:09 +0000 UTC View Post
I drew some more art for Skye this time, as Kotone already has a few scenes like this.
On a side note her animations are very close to complete at this point, though I can't showcase how she fi...
and happy new year. That's all I have for 2024, look forward to more Vivid Dead in the future.
2024-12-25 10:08:25 +0000 UTC View Post
This month and last I got several enemies completed. Recently I've been mostly just making enemies everyday since most of the level design is done.
2024-11-30 13:32:30 +0000 UTC
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I wanted to draw a character that hasn't been seen in a while this time. No this is not for an upcoming Moon Rhapsody update.
2024-10-31 03:07:06 +0000 UTC
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Update v0.3.3:
Fixes kamenkage error when colliding with other enemies, main me...
2024-07-30 22:30:22 +0000 UTC View Post

Eith continues her journey to be the world's greatest hero.
2024-05-03 18:00:06 +0000 UTC View Post
I was going to post an update before February but I had a lot to deal with last few weeks, including not having electricity for a couple days, but everything is back in order now. I manged to compl...
2024-02-04 05:17:12 +0000 UTC View Post
So 2024 is just around the corner, there's still a lot of things I want to finish before I show more gameplay. I feel like December was mostly a successful month of progress, 2 more stages of the 4...
2023-12-24 15:49:33 +0000 UTC View Post
Another month already over, I know many want to know what's happening, and whether another ...
2023-12-01 04:10:19 +0000 UTC View Post
One year since I revealed the trailer and title for Vivid Dead, time feels like it flies extremely fast these days. Once again I'm moving around so it will be a few days to a week before I can get ...
2023-10-29 10:27:47 +0000 UTC View Post
I have another stage that is now mostly finished but needs more enemies and polish to the visuals. The snowy stage I posted above is still around half way done and is probably the second or third l...
2023-09-25 10:34:34 +0000 UTC View PostI've been moving around a lot lately and am no longer living where I have been the last 5 years, or even permanently settled where I am now, so it's been a little harder for me to focus on developm...
2023-08-26 10:41:16 +0000 UTC View Post
Ninja for hire, Risa Akiyama appears as a strong enemy in Vivid Dead, but often times she takes the role as your opponent in minigames scattered throughout the stages. She doesn't harbor any ill wi...
2023-07-01 04:00:10 +0000 UTC View Post
v0.2.1 Update:
I've had a bit of rough time the last few weeks getting everything done that I wanted. While I've been trying to avoid it as much as possible, I had to go back and rebuild some areas a ...
2023-04-17 05:40:52 +0000 UTC View Post
There hasn't been a proper devlog in a while so I think this time I'll give a little more information on what's been developed so far.
2023-03-13 19:46:02 +0000 UTC
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v0.1.3 Update:
Not as many changes to this version but a few important issues that needed fixing have been addressed.
Bug fixes:
-Not able to select X Input controller ...
2022-12-24 18:08:34 +0000 UTC View Post
Since all the basic mechanics are done I'm likely going to spend the next few months just doing level design. How many levels it'll have I won't say, the game will probably not take very long...
2022-11-22 02:07:24 +0000 UTC View Post
So I'm aware I haven't said a word about Moon Rhapsody in a very long time now, which I'm sure m...
2022-09-05 06:22:37 +0000 UTC View PostI decided to remove the design an item/tag reward from the adventurer tier as no one ever messaged me directly with any requests since I created the page. So in it's place, people on this tier now ...
2022-08-01 20:01:10 +0000 UTC View Post