Six New Magic Items for July
Added 2024-07-24 22:29:14 +0000 UTCIt’s been an incredibly busy month here, with several writing commitments and the fundraiser event for Citadel LARP. I look forward to telling you more about those writing projects – an adventure! boss monsters! and more! – but this isn’t that post. Today I’m doing new magic items, half from a recent session of Aurikesh and half made new for this post.
Bounty Hunter's Bracer
Wondrous item, rare (requires attunement)
While you wear this bracer, you can move a creature up to your size that you grapple without reducing your Speed, as chains wrap around a part of the creature. If you teleport, you can bring one creature that you are grappling with you. If the target teleports, you can choose to teleport with them.
Claws of the Hag
Weapon (gauntlets), rare (requires attunement)
You must wear both of these magical gauntlets to use their effects. While you wear them, you can deal 1d6 slashing damage with your unarmed strikes, and you gain a +1 bonus to attack and damage rolls you make with them. When you make an opportunity attack with them and hit, the target rolls a DC 14 Constitution saving throw; on a failure the target gains the Poisoned condition until the end of your next turn and their speed is halved.
Mask of the Silver Skull
Wondrous item, rare
While you wear this mask, you know the spells False Life, Gentle Repose, and Mirror Image. You can cast one of these spells without expending a spell slot. Once used, the mask regains the ability to cast a spell this way at midnight.
Porphyry Dungeon Heart
Wondrous item, very rare (optional attunement)
This porphyry stone, in the shape and about twice the size of a human heart, pulsates slowly and oozes thick black blood. Each of these is tied to a specific dungeon, and it would be unusual but not impossible for a dungeon to have more than one Porphyry Dungeon Heart. While you are in the dungeon associated with this stone, you gain resistance to damage dealt by traps. This feature works while not attuned to the heart.
If you attune this item, while you are in the dungeon associated with the stone, you gain the following:
· +5 bonus to ability checks to notice or open secret doors
· +5 bonus to ability checks to notice or disarm traps
· +5 bonus to Dexterity (Stealth) checks
· You can cast passwall once without expending a spell slot. You regain the use of this feature each day at dawn.
Ribbon of Revivification
Wondrous item, rare (requires attunement)
This ribbon is placed on the neck of a creature that has been dead for less than 1 minute, as an action. The dead creature returns to life with half of its maximum hit points, and it is attuned to the ribbon. The creature dies instantly if the ribbon is removed or the creature ends its attunement to it.
Scimitar of Fire-cleaving
Weapon (scimitar), uncommon (requires attunement)
When you wield this weapon and take fire damage, you can use your reaction to reduce the damage you take by 1d6. If you have the Parry Maneuver, you can roll and expend a Combat Superiority die to reduce the fire damage you take by your superiority die result + your Dexterity modifier.
Design Notes
Yeah, I’m all over the place with this one. Kind of like my current list of projects. The Bracer of the Bounty Hunter and the Claws of the Hag both came out of a whole Carceri storyline in my Aurikesh campaign – the Bracer was part of how a farastu kidnapped one of the PCs, and they took the Claws from a hag they had to kill to escape Carceri.
Comments
The idea is that you remove it once you get to someone who can cast Revivify/Raise Dead on you.
William Brandes Stoddard
2024-07-25 14:48:57 +0000 UTCI like the ribbon. Can they never remove it for the rest of their life or die?
mAc Chaos
2024-07-25 08:22:18 +0000 UTC