NokiMo
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Are you interested about the Permanent event rework?

I talked about permanent event rework. In a few words, it's like I make repeatable scenes more like you make choice to have a different scene ending (different position, different action, like you can endup being dominated or being focused on her tits, etc...)

It takes time to make these, the goals was to add something more dynamic to the game.

But, are you really interested into that? I want to do that as a creator, but I don't know if I should work on it right now (After MIji's big update), or if I should focus on stories only until everyone have their access to sex, and make these repeatable scenes are the end.

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Option 1: After Miji's update I start to rework the repeatable event.

+: You will see what I am talking about and have cool scenes

-: As I work on it, content for other girls will wait more
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Option 2: I only work on Individual stories first, to have all the character finish they stories and have their first sex with you, then after that we work on the repeatable events that lead to variety of sex. So after Miji, I will directly start Rosa's story.

+: We will have sex for every girls faster

-: It will stay as a "scene viewing" state for longer, I know many of you are not a big fan of just seeing the scenes.

 

Comments

I love the permanent/repeatable event idea, and I would love to see it first but if it's only for Miji maybe some content for each girl first would be better so I'd rather individual stories ! Keep up the good work Ero, hope your personal life is all good !

Smithingblacksmith

Better stay on option 2. Reworks later because delaying the main story updates for this is not a good sign to me.

Rick Jameson

Many have ran into that rabbit hole and sometimes it leads to frustration from the followers

RebornJm

I would argue that it is still early in the game development, and that it is the right time implement the core mechanics. But it can be time consuming, and you can't let that cause more delays. The absolute priority is a return to a regular update schedule. In my experience, the right way is a healthy split between some low-risk, predictable content that you are sure you will be able to deliver on time, and some more experimental work that may or may not work. Just make sure that you deliver something -anything- each month.

Kiskocya

Quality (story) first, quantity later.

BlackDragon90

We will never get this game

Vikings

I feel the second option allows for a best of both situation. Where you can progress the story and also have time to plan. Also I can imagine the more of the game you do the better the models get and the easier it becomes to make you vision comes true.(At least I hope for your sake) Edit: I realise that comes across as me saying the models need improment they don't they are amazing.

Grim

I would say that reworks qualify as "polish", and I'm preferential to doing polish after the meat of a game is done.

Sh0tgun_Jacks0n

Thats a cool idea, I feel like starting early might help you because you can do the technical side of implementing it first to streamline later scenes, but doing the other stories first allows for the game and plot to unfold a bit before adding new features. Both seem like logical choices.

javaPhysician

The reason why I suggest you finish their storylines first is because A I would personally love to see where your vision for the story goes and B when you finish it would be very fun to have branching paths afterwards to make various what if storylines that would be easier for you to accomplish because you have a baseline with a better feel of what your fans want and it creates less work on you instead of trying to branch out during the creation process

Funnylamps99

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Blicky

It concerns content that come after Miji's update

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