NokiMo
Mike the3DGuy
Mike the3DGuy

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Finally (Release 2 Update 9)

Excuse my French, but that was a bitch! For all sorts of reasons, most or at least some of which you already know. But it's done, and while it's not perfect I think it's pretty cool.

The next task will be yet another animation, though there might be a still image or two before it - haven't decided yet. Since I think I've already solved the problem of one character carrying another, that part at least should be pretty straightforward. Though I will have to create a convincing water splash, which I've never done before. I have a roadmap for how to do it, so I have my fingers crossed!

Normally I don't like to release animations even to Patreon before release day, but in this case I think I must. You guys have earned it:

TAG-C-168animation 

Please let me know what you think. There is what I guess they would call in moviemaking a "continuity error" or something like it. If you spot it don't be shy in pointing it out. Curious as to how easy it is to spot. To fix it though would require rendering the whole thing again, and believe me I have no desire to put myself through that again!

Ciao for now!

Finally (Release 2 Update 9)

Comments

Thanks!

Mike the3DGuy

I can tell you how I did it if you're interested. I got the same advice and struggled with it for a while before finding something that worked great.

Mike the3DGuy

Motion with two bodies moving together is not easy. I once asked someone at DAZ if there was a way to pin hands to another models body (wrist, hand or similar) and the answer was no. So, well done.

That looks great, and I see no errors. To be fair, I was too focussed on the lift to look for errors, even when I was trying to look for errors. ;-)


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