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Mike the3DGuy
Mike the3DGuy

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Nina Clamping MC Mouth Shut Animation

Okay, it's done. I'm honestly not entirely happy with it and may in fact end up re-doing it at some point later. The two main problems are:

1) Shadows on the wall are very weird. This should be easy to fix. Well: easy to fix, but 60 hours of computer time to re-render!

2) Don't like the way her hair animates at all. Not sure how to fix that but there's probably a way. Unfortunately it's very difficult to see a real-time animation preview before rendering. Need to find a solution to that.

I've created 3 versions of this, and I'd like to get your honest critiques... on EVERYTHING, but especially on which animation version you like best. The only thing different between them is the sound.

Version 1 (MUSIC + SOUND FX): https://drive.google.com/file/d/1buvooPizea5CP1m6DTI9T7YCx3wmcM2A/view?usp=share_link 

Version 2 (MUSIC ONLY): https://drive.google.com/file/d/1-onAU9TcM7xMLW_J-hL1zvKMHXGQcaz0/view?usp=share_link 

Version 3 (SOUND FX ONLY): https://drive.google.com/file/d/1O1vh9VCo5MeHIyk6iPuwEh0HPrYxMqvy/view?usp=share_link 


Nina Clamping MC Mouth Shut Animation

Comments

Yes! Just ran an animation test last night after drastically reducing the hair density, and already it looks much better!

Mike the3DGuy

Spent a little time this evening fixing things in the animation for a future re-render. Makes sense to do it now because weeks from now when I have a chance to re-render I won't likely even remember what all the problems were and how I'd considered fixing them. The shadows were pretty simple. I adjusted some lighting, knocked out the back wall of the bedroom and built an extension out from where it was so I could avoid having the camera passing behing the wall yet still block out "sunlight" from the outside. Added some animation to MC's eyes and brows toward the end of the timeline to better match his physical distress. I also gave some more "oomph" to Nina's breast bounce so they should look more natural. I now at least know why the hair animates so strangely. This hair uses "dForce" which is a system to allow "soft body" items like hair and clothing to conform naturally to environmental forces like gravity and air resistance and also to conform to shapes they fit to or fall on. You can often animate quite well with it, but most dForce hair products are designed first to pose properly in a still image, and only once it can do that does the vendor think about getting it to work in an animation. Still-image posing is the "main course", but animation is like the dessert. Some hair products only pose properly if the strands are made to be super-dense. They look great in a still image, but when you animate it moves more like steel aircraft cables than locks of hair. I'll try to see if I can make it work better by lowering the density and adjusting some other parameters, but it's possible that this is the best this hair will be able to animate.

Mike the3DGuy


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