0.92 Development Update #1
Added 2022-02-22 09:25:55 +0000 UTCPersonal Issues:
Been having persistent upper back and neck pain this last 2 week-ish. I've had it before in a similar area like a year ago, it's really been preventing me from sitting at the computer for too long. It started when I got really sick for food poisoning after eating at a friend's house warming party. I rested for 2-3 days and recovered but afterwards just started having really bad upper back and neck pain. It's starting to subside in the last 2 days, but I haven't been very active in the last 2 weeks. With that in mind...
What's been done:
- Finished 4 Angela/Bailey Animations (Rendered 3)
- Finished 50% Angela/Bailey at he bar Renders (10% Rendered)
- Finished Angela/Bailey at home chatting Renders (50% Rendered)
(I've barely managed to have enough renders keeping the render machine going.)
What's going to be done this week:
- Finish all Angela Bailey Renders at the Bar
- Finish all Angela Bailey Renders at the Park
- Finish 2-3 more Angela Bailey animations
(Need to feed the render machine with a large enough queue before I start working on the AI development center.)
Plan for 0.92 in more Detail:
0.92 will wrap up Angela and Bailey's quests lines. There will be different events based on if Angela is an alcoholic and if she isn't. It will also include the beginning of AI development. With a new AI development center being built by the MC. (This is tied to the AI ending) From here all planned endings will have their base structure completed after 0.92 will just be adding in a couple endings at a time.
Preview-ish:




Comments
Thanks for the update and get well :)
Timo
2022-02-22 14:54:23 +0000 UTC