NokiMo
Zan the Bonebreaker
Zan the Bonebreaker

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Deep Waters

As I have already teased, this is a feature I went quite *deep* with in making this map, to the point where the player will have to assemble a diving suit in order to explore a large chunk of it unhindered.

So yeah, I'm glad I had a great opportunity to design large underwater segments, this should be an interesting bit of gameplay variety!

Deep Waters

Comments

Nice, thanks!

WhiteSarcophagus

If you want to make slopes, it's best to create a triangle-based web in the areas that you want sloped in top-down mode, then go into visual and start lifting each vertex however you like.

Zan the Bonebreaker

I've got a technical question for you if you have time. I've started working with Ultimate Doom Builder, is there any easy way to deal with those little vertex triangles in 3D build mode, or is it better to just deal with them by using the default top down view?

WhiteSarcophagus

Not for the time being, maybe if I make a larger sea level in the future.

Zan the Bonebreaker

yep and that look pretty, do you have planned to add some coral ?

Arn

Those are some sort of aqua fungi, it's pretty much a sea-cave.

Zan the Bonebreaker

At first glance I saw cacti, and I read "deep water" do you plan to make a desert map or something look like it?

Arn


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