BoundProject Devlog 5.2
Added 2022-10-15 00:06:49 +0000 UTChey lads! another update for subbuilds, now we're approaching to tweaking player mechanics which still focused on bondage stuff, here's what's new
- changes to lighting for some experimental graphic testing, to get best result, set global illumination/shadow/post-processing to high
- added Bunny Suit
- changes to Catsuit
- divewear overhaul into gymnast clothes
- updated sit struggling animation
- changed struggling button pressing, details are down below
- added moaning expression to struggling, and also expression change between bound or not
- each struggle motion will generate short face animation, have 2 seperate sets of moan
- on not gagged, struggling will still generate face animation, but without voice atm
- added a experimental wooden pole to assist player on struggling harsh restraints
- player need to position tied arms either on the corner or touching the wooden pole to get extra struggle points while struggling
- if successful, it will be indicated by the icon on the leftside of each restraint bar will change color to yellow, means that part of restraint will be boosted
- on hogtie it's a bit janky right now, but slightly different to regular arm bound, player need to position arms/hogtierope at the certail angle on the pole to get boosted
these are the new controls
- your basic WASD movement
- Space to backstep/dodge (pressing with WASD will do dodge)
- F to switch camera side (only if standing/crouching)
- C to crouch
- V to sit/laydown (only while bound)
- hold shift to sprint
Bound testing controls
- I to bind arms, press more to do extra binding
- O to bind legs, press more to do extra binding
- P to gag player, press more to switch gags
- H to hogtie player, only accessible from laydown facing down state
- G to do hogtie shortcut, it will do arm bind x2 and legbind x2 + hogtie, if pressed one more time, arms and legs will be fully bound
- R to ungag, cannot ungag if arms are tied
New Struggle Controls
- hold LMB (left mouse button) and then pressing space multiple times to struggle arms, keep pressing to kee struggling
- hold RMB (left mouse button) and then pressing space multiple times to struggle legs, keep pressing to kee struggling
- if both arms and legs are bound, only need to press one either LMB or RMB
- releasing LMB/RMB will cancel all struggling animation, if still pressed but not pressing space, the struggling will cancel slowly
Citizen Password: KHAIG839
that's it for today lads
*NOTE, this is just to test the features and stuff, more will be added*
Link to video preview in Deviantart
https://www.deviantart.com/ryuu01/art/Bound-Project-Devlog-5-2-933040350
have a nice and tidy day lads, cheers =D
Comments
yeah... i just used didnapper as an example... and: looking forward to your system! :-)
viscerat
2022-10-18 02:10:52 +0000 UTCi think i do, but not gonna make it like didnapper
Uriahjs 01
2022-10-16 06:49:17 +0000 UTCkeep struggling while hogtied
Uriahjs 01
2022-10-16 06:49:01 +0000 UTChow do you undo a hogtie?
Dino Mehdic
2022-10-15 22:06:20 +0000 UTCquestion: are you planning on making the struggle more complex? meaning harder and more "game-like" instead of simply spamming buttons? e.g. like in didnapper & didnapper 2?
viscerat
2022-10-15 21:40:37 +0000 UTCDid u set global illumination to high at least?
Uriahjs 01
2022-10-15 17:11:39 +0000 UTCyeah its so bright and kinda hard to see compared to 5.1
2022-10-15 15:52:58 +0000 UTCWait it do? Did u tried to restart the game?
Uriahjs 01
2022-10-15 06:59:33 +0000 UTC