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Unholy Arts v0.4.3 New Faces Changelog

Greetings, Candidates! The work on the next adventure progresses smoothly, although there's a lot to take care of behind the curtains. Today's update brings the complete data for all 6 new characters, from the Ashwalker, Gaanidan and Beastkin tribes, and some functionality to play with them.

If you take a look at the new actions, you will find some that serve hybrid physical-magical builds or physical-social builds, which you will be able to obtain during the next travel. Some of these actions may be suspicious of not being properly balanced, and some might be intended to be broken, so this specific version has options to put the new characters in the simulation from day 1 as a test or to bring them to the Passion Temple at month 3 to properly test them, though you shouldn't use them on a save where you intend to play the adventure.

Some other minor goodies come with this update, such as the two new difficulties "Baby" and "Masochist", and a mechanic to see the exact combat affinities of all characters in the menus.

While the function to initialize the data for the second adventure also adds relationship stats for plenty of character pairs, these have been added as a separate text file (check the bottom of this post), rather than to the post itself, for those of you who might prefer to discover them through the story itself. Spoiler warning for data miners.


Changelog


New Characters

- Added character data for:

* Nimeresh: Knows Headbutt, Twist and Hit, Rally, Warcry, Opening Lotus; likes dramas and music; 5% sex strength and resistance, 10% pain resistance, 25% affection frailty and resistance, 10% domination strength and weakness.

** Sexual tastes: Foreplay·105, Full Sex·110, Oral·105, Use Pussy·105, Target Dick*105, Use Hands·110, Top·105, Domination·120, Submission·110, Bondage·130, Teasing·115, Denial·110, Romantic·50, Use Pain·105.

** Drives: Self-improvement Lv2, Pleasure Lv4, Love Lv1, Cooperation Lv2, Domination Lv1, Ambition Lv1.

** Stats: Agility++, Physique+, Perception+, Empathy-, Will-, Resilience--

** All virginities taken by unknown chars.

* Eshir: Knows Twist and Hit and several magic actions; likes training and dramas; 10% physical frailty, 5% physical weakness, 15% pain weakness, 10% magic strength, 10% holy frailty.

** Sexual tastes: Foreplay·105, Oral·95, Full Sex·110, Talk·90, Use Dick·110, Use Anus·105, Use Eyes·95, Use Hands·105, Target Breasts·105, Target Pussy·110, Target Anus·110, Top·110, Bottom·105, Domination·105, Submission·105, Use Pain·80, Receive Pain·70.

** Drives: Self-improvement Lv4, Pleasure Lv2, Love Lv2, Cooperation Lv4, Domination Lv1, Ambition Lv4.

** Stats: Intelligence++, Resilience+, Will+, Empathy+, Physique-, Agility-, Charisma-, Luck--

* Veel: Knows Headbutt, warcry, Confident Harassment; likes training and fauna; 5% weapon strength and resistance, 25% taunt resistance, 25% affection frailty and resistance.

** Sexual tastes: Foreplay·115, Oral·105, Full Sex·105, Talk·90, Use Dick·110, Use Mouth·105, Use Hands·115, Target Pussy·110, Target Dick·110, Target Anus·105, Top·115, Bottom·90, Domination·95, Submission·105, Romantic·105.

** Drives: Self-improvement Lv4, Pleasure Lv2, Love Lv3, Cooperation Lv4, Domination Lv3, Ambition Lv2.

** Stats: Physique++, Agility+, Perception+, Intelligence-, Will-, Charisma--

** First, first kiss and penile virginities taken by unknown chars.

* Sethra: Knows headbutt, rally, warcry, gambit of honesty, gambit of deceit; likes dramas and flora; 10% social strength and resistance.

** Sexual tastes: Foreplay·95, Full sex·110, Oral·105, Talk·110, Use pussy·115, Use hands·95, Use anus·90, Target dick·110, Target mouth·115, Domination·110, Submission·90, Teasing·90, Romantic·90, Use Pain·105

** Drives: Self-improvement Lv3, Pleasure Lv2, Love Lv2, Cooperation Lv1, Domination Lv1, Ambition Lv4.

** Stats: Charisma++, Intelligence+, Physique+, Resilience-, Empathy-, Resilience-, Luck-

** All virginities taken by unknown chars, except for anal

* Unending Pain: Beastkin, Knows Headbutt, Warcry, Scratch, Savage Crush, Bear Aspect; likes fauna, training; 5% physical strength and resistance, 5% pounce strength and resistance, 20% magic frailty, 10% fire weakness, 10% ice weakness, 20% social weakness, 25% taunt weakness, 10% pain strength.

** Sexual tastes: Foreplay·90, Oral*105, Full Sex*115, Talk·80, Use Pussy·120, Use Breasts·105, Use Legs·110, Use Mouth·80, Target Dick·110, Target Pussy·110, Target Mouth 120, Domination·130, Submission·70, Teasing·85, Romantic·70, Bondage·120, Use Pain·130.

** Drives: Self-improvement Lv4, Pleasure Lv4, Love Lv0, Cooperation Lv0, Domination Lv6, Ambition Lv6.

** Stats: Physique++, Resilience++, Will+, Agility-, Intelligence-, Perception-, Empathy-, Luck-

** All virginities taken by unknown chars

* Sheze: Beastkin; Knows several magical actions, as well as Baku Aspect; likes fauna, flora, music, dramas; 10% physical frailty and weakness, 10% magical strength and resistance, and more.

** Sexual tastes: Foreplay·105, Oral·110, Full Sex·95, Talk·90, Use Pussy·110, Use Eyes·115, Use Hands·110, Use Mouth·120, Target Dick·105, Target Pussy·115, Target Legs·110, Target Anus·85, Domination·105, Submission·115, Romantic·90, Bondage·115, Receive Pain·105, and more.

** Stats: Will++, Agility+, Intelligence+, Empathy+, Physique-, Charisma-, Luck-, Resilience--

** Virginities: First kiss, first and tribbing taken by Pain.


New Scene Mechanics

- Altered States may now have a "mode" type and scope. "Mode" altered states remain active for the whole duration of a scene since they're initiated, performing a "maintenance" effect every turn. If the maintenance effect cannot be realized, the altered state gets canceled early.

* Added button for the player to cancel "modes".


New items

- Whip: Weapon, increases agility and will. Grants the action "Sadistic flurry".

- Blade and board: Weapon, increases resilience and resistance to physical and weapon attacks. Grants the action "Shield Bash". Melee weapon.

- Bludgeon: Weapon, largely increases physique, increases resilience and lowers agility. Grants the actions "Crush" and "Reckless Swing".

* Whip, blade and board and bludgeon have all been added to the item options at the Cheat Menu.


New Battle Scene Actions

- Sadistic Flurry: The character repeatedly whips their target in a relentless sequence, leaving no room to hide from the pain. Deals moderately high lust and willpower damage, the character loses a bit of control. Higher damage randomness.

* Costs 3 energy.

* Base damage: Actor's agility*0,2 + will*0.15 - target's resilience*0,1 - will*0,1.

* Lust damage: Base damage * 3, 25% randomness variation (as opposed to the default 10%).

* Willpower damage: Base damage * 2.

* Control damage on actor: 0,2.

* Hit chance: Actor's agility * 0,3 + perception * 0,2 + control * 4 + 15 - target's agility * 0,3 - perception * 0,2 - control * 4.

- Opening Lotus: The character links wide horizontal whips with a vertical finishing blow, keeping all enemies in check. Deals lust and control damages to the whole enemy team, with the chosen target receiving an extra blow. Deals lust and control damage. Requires the actor to have control, have free arms, and either being a Leirien or having a whip.

* Costs 5 energy.

* Lust damage: Actor's physique*0,2 + agility*0,1 - target's resilience*0,1. Total multiplied by 1,7 for the chosen target.

* Control damage: 0,7 + actor's physique * 0,003 + agility* 0,003 + 0,3 % luck. Total halved for secondary targets.

* Hit chance: Actor's agility * 0,3 + perception * 0,2 + control 4 + 10 - target's agility * 0,3 - perception * 0,2 - control * 4.

- Infuse Body: Mode action. The character channels their aether to strengthen the physical properties of their body. The action increases the actor's physique, agility and resilience of the character, scaling with their intelligence and will.

* Raises physique, agility and resilience by ((intelligence + will) * (10 + intensity) * 0,01), meaning that each of those stats will grow by 10~20% of a tenth of the sum of intelligence and will.

** Intensity is ((intelligence+will)*0,05), slightly influenced by luck and with a cap on 10.

* Consumes 5 willpower initially, plus 5 extra willpower per turn.

- Shield Bash: The character delivers a direct blow with their shield, aiming to deflect a blow and hopefully disorient their target. Delivers minor lust damage and moderate control damage. Provokes disorientation on the target and shield block on self if successful. Generally difficult to land, unless the target is attacking at melee range and targeting the actor.

* Priority of 2.

* Costs 3 energy.

* Lust damage: Actor's resilience*0,2 + physique*0.1 - target's resilience*0,1.

* Control damage: 1.2 + Actor's luck%0.4 + physique*0.003 + resilience*0.003 (1.2~2.2).

* Hit chance: Actor's agility * 0,25 + resilience * 0,25 + control 4 - 10 - target's perception * 0,3 - agility * 0,2 - control * 4.

** +15 if the target is using a hit or contact action. +15 if the target is *also* attacking the actor.

* Altered state intensity: Actor's resilience * 0.15, luck factor of 10%, for both disoriented and Shield Block.

* Shield Block effects: 1-turn long altered state on the user, granted at the start of the turn, increasing resilience and heavily increasing physical and weapon resistance, heavily negating the damage of incoming physical attacks.

- Confident Harassment: The character harasses the enemy with constant safe blows, unlikely to deal much damage, but opening up the target's flanks. Delivers moderate lust and control damage. For one turn, provides Playing Safe on self, increasing safety, and Open Flank on target, increasing vulnerability to attacks from other characters. Slightly easier to land than other physical attacks.

* Priority of 1.

* Costs 3 energy. 

* Both the actor and the target require control. The actor must be using a melee, non-contact weapon.

* Lust damage: Actor's physique*0,3 + agility*0.15 - target's agility*0,1.

* Control damage: 0,9 + Actor's luck%0.3 + physique*0.002 + agility*0.004 (0.9~1.8).

* Hit chance: Actor's agility * 0,35 + perception * 0,15 + control 6 + 15 - target's perception * 0,35 - agility * 0,15 - control * 6.

* Altered state intensity: Actor's (agility + perception) * 0.1, luck factor of 10%, for both Open Flank and Playing Safe.

** Playing Safe effects: After this attack, the actor has increased agility, perception and weapon resistance for one turn.

** Open Flank effects: After this attack, the target has decreased agility, perception and weapon resistance for one turn.

* AI data: This action gains weight with the actor's allies' physique, agility, intelligence and perception, since this action works best when the actor may play a support role for strong allies.

- Gambit of Honesty: The character boasts about their next attack, then follows with a physical blow true to their previous warning. This attack damages the target. If the target is cynical, the damage is increased and also deals control damage. Removes 'Cynical' from the target and provokes 'Trusting', reducing will and perception, even if the attack fails.

* Costs 1 energy and 3 social drive.

* The actor requires free arms. Both the actor and the target require control.

* Lust damage: Actor's physique*0,25 + charisma*0,15 - target's agility*0,1 - empathy*0,1. Multiplied by 2 against cynical targets.

* Control damage: 0,8 + Actor's luck%0.5 + physique*0.005 (0.8~1.8), if the target is cynical.

* Hit chance: Actor's agility * 0,2 + perception * 0,2 + charisma * 0,2 + control * 4 - target's perception * 0,3 - agility * 0,3 - empathy * 0,3 - control * 4. +10 if the target is cynical, -10 otherwise.

* AI data: Higher weight (*=1,7) if the target is cynical, higher weight if the actor is Sethra (*=1,5).

- Gambit of Deceit: The character lies about their next attack, attempting to catch their opponent off-guard. This attack damages the target. Deals additional damage against trusting targets, and control damage non-cynical targets. Removes 'Trusting' from the target and provokes 'Cynical', reducing charisma and empathy, but increasing will and perception, even if the attack fails.

* Costs 1 energy and 3 social drive.

* The actor requires free arms. Both the actor and the target require control.

* Lust damage: Actor's physique*0,3 + charisma*0,2 - target's agility*0,1 - empathy*0,1. Multiplied by 1,2 against cynical targets; multiplied by 0,7 against trusting targets.

* Control damage: 1 + Actor's luck%0.5 + physique*0.005 (1~2), if the target is not cynical.

* Hit chance: Actor's agility * 0,2 + perception * 0,2 + charisma * 0,2 + control * 4 - target's perception * 0,3 - agility * 0,3 - empathy * 0,2 - control * 4. +15 if the target is trusting; -15 if the target is cynical; +5 otherwise.

* AI data: Higher weight (*=1,4) if the target is cynical, higher weight if the actor is Sethra (*=1,5).

- Bear Aspect: The character gives in to their animal instinct, adopting the fortitude of a bear. The action increases the actor's physique, resilience, and physical resistance, and reduces their agility.

* Costs 3 energy and willpower.

* Intensity grows with resilience(x3), will(x1) and luck(x1).

* Altered state: Increases base (6~18) and percentual (18~30%) physique and resilience, and reduces agility by the same values. Increases physical resistance by 5~20%. Lasts 5 to 7 turns.

- Baku Aspect: The character channels their spirit energy, adopting the aspect of a baku. The action increases the actor's intelligence, will and empathy, and increases their hypnosis affinity.

* Costs 1 energy and 4 willpower.

* Intensity grows with intelligence(x2), will(x2) and luck(x1).

* Altered state: Increases base (3~10) and percentual (10~20%) intelligence, will and empathy. Increases hypnosis strength and resistance by 8~20%. Lasts 5 to 7 turns.

- Crush: The character lets the whole weight of their weapon fall upon their enemy. This attack provokes lust and control damage, and reduces resilience, will and physical resistance. Slightly difficult to land.

* Costs 3 energy.

* The actor requires control and free arms.

* Lust damage: Actor's physique * 0,2 + resilience * 0,2 - target's resilience * 0,1

* Control damage: 1,4 + Actor's luck%0.4 + physique*0.004 + resilience*0.004 (1,4~2,6).

* Hit chance: Actor's agility * 0,2 + perception * 0,2 + resilience * 0,1 - 5 + control * 4 - target's perception * 0,35 - agility * 0,35 - control * 4.

* Altered state intensity influences: Actor's resilience x1, physique x1.

* Altered state effects: Reduces base (2~4) and percentual (6~12%) resilience and will, and provokes physical weakness (5~10%). Lasts for 4~5 turns. May be stacked.

- Reckless Swing: The character swings their weapon with savagery, unleashing devastating strength at the risk of hitting someone else. This attack damages the target and erodes their control. Chance to hit an ally or a different enemy.

* Costs 4 energy.

* The actor requires control and free arms.

* Lust damage: Actor's physique * 0,4 + resilience * 0,2 - target's resilience * 0,1

* Control damage: 1,4 + Actor's luck%0.4 + physique*0.004 + resilience*0.004 (1,6~2,8).

* Hit chance: Actor's agility * 0,25 + perception * 0,25 + control * 4 - target's perception * 0,35 - agility * 0,35 - control * 4. If there is only one possible target, hit chance is reduced by 15.

** If the hit lands, and there is more than one possible target, there's a 50% chance that the target will be re-rolled. If you have 1 ally and 2 enemies, there's a 66% chance that you'll hit your intended target, and a 16% chance that you'll hit your ally.

* AI data: Weight gets multiplied by (1-(0.25*allyTeamLength)) * (1-(0.10*enemyTeamLength)), discouraging NPCs from using it the higher the risk from unintended consequences.


Battle Scene Action Changes

- Rallied (altered state): No longer increases physique; stat multiplier reduced from a maximum of 15% to a maximum of 10%; now raises physical and weapon strength and resistance by 3% to 10%, depending on intensity; turns reduced from 5~7 to 4~6.

- Twisted Arm (altered state): Slightly reduced physical and weapon frailty.

- Flaming Fan: Reduced lust damage scaling with the actor's will (0.2 to 0.15) and the target's will (-0.2 to -0.15). Reduced base hit chance by 5%.

- Flaring Feint: Reduced the increase in fire affinity strength from 15-30% to 10-20%.


Setup

- Added buttons at the Quickstart Tests to add the new characters to the simulation.

- Proper initialization of new characters at the start of the new adventure, making some checks in case they were already present at the simulation. Note that this will provoke them to have abnormally high stats nonetheless.

- Added two new difficulties:

* Baby: All stats begin with a +5 bonus, all affinities begin with a +25% bonus.

* Masochist: All stats begin with a -3 malus, all affinities begin with a -25% malus.

** Added two joke messages at the personal room with a very low chance of appearing, provided some pre-conditions are met (Baby difficulty, more than 10 merit and more merit than any other Candidate for the first one; Masochist difficulty and less merit than all other Candidates for the second one).


Adventure Initialization

- Added relationship data at the start of the second adventure for: Nimeresh-Eshir, Nimeresh-Nash, Eshir-Nash, Eshir-Ate, Veel-Sethra, Veel-Player, Sethra-Player, Pain-Claw, Pain-Sheze. Because this data contains story context, it has been added as an annexed txt file for those who may consider it spoilers.

- Advancing to the second adventure will:

* Pass a few days and progress relationship stats.

* Finish special relationships.

* Unequip bondage.

* Initialize Ashwalker and Gaanidan tribes' global (50 and -50, respectively) and individual respect.

** Nashillbyir begins with 300 Ashwalker and -100 Gaanidan respect, the player begins with -50 Ashwalker and 50 Gaanidan respect.

* New characters are equipped with various equipment: Nimeresh receives a whip; Eshir receives a staff; Sethra and Veel receive Blade and Board; Pain receives a bludgeon; Sheze receives a wand.


Battle Scene AI

- Added strategic tag "avoid when vulnerable", meant to discourage NPCs from using certain actions when they're turning vulnerable. Taunt now has this tag.

- Added "mode", "willpowerMode", "energyMode" and "socialdriveMode" strategic tags. "Mode" makes an action gain weight if it's very early in the scene, and decreases its weight along with the character's lust bar and depleted control. The other bar stat-related tags similarly have their weight reduced along with their respective related bars.


Story Changes

- Added code that removes the enmity Sillan has towards Valtan at the start of the first adventure in endings A and B of the first adventure.

- Upon the start of the second adventure, the base moods gained by Valtan as the result of the first adventure ending will be halved.


UI

- Added system to see any character's combat affinities:

* A difficulty check must be passed first. The difficulty is calculated as (50 plus the sum of all stats of the target character), while your perception strength is (Perception*4+(Intelligence+Empathy+Luck)*2, plus every relationship stat level multiplied by 3, including the negative ones). If your perception strength is higher than the character's difficulty, you'll be able to see the character's combat affinities in their status screen.

** This means that you'll eventually be able to see the affinities of any character you spend some time with, but players who prioritize certain stats will be able to do so earlier.


Misc

- Better formatting of infamy at some menus.

- The Candidates comparison table will now attempt to show the respect of all the tribes, instead printing "X" for the values that have not yet been declared.

- Added batch of tips, which will now appear at the bottom of the initial screen and the personal room menu, randomly selected.


Bug Fixes

- Twisted Arm now properly increases weapon and physical frailty.

- Fixed issue with Warcry not properly distributing damage across all targets.


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