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thephoenixflavour
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Introducing Phoenix Fallout

Hey guys!

This is a quick preview for my upcoming Wabbajack list for Fallout 4. The WIP name is Phoenix Fallout but it's very much The Phoenix Flavour for Fallout 4 with the not-so-small difference that it is NOT a guide. Beyond that, the setup is everything you would expect from me, vanilla-plus improvements accompanied by a visual upgrade that does not kill performance. 

While the setup is still a work in progress, I am about to finalise the mod setup and move on to creating the Wabbajack installer (lots of uncharted territory ahead for me). At the same time, I'm busy with the documentation and then it's off to playtesting (will probably stream some of that on Twitch). With six weeks of summer holidays ahead of me, I would like to finally get my Fallout 4 setup done and out there before the end of August.

Most features are based on one or two mods but were expanded with custom plugins or edits to the original mods. Without the need to document everything for users to follow and with Wabbajack's ability to delta-patch files, I'm going ham on those custom edits.

Okay, so below is a list of the core features so far. Please take it with a grain of salt - while I don't see myself making any fundamental changes, I am still prone to changing my mind twice an hour and I never really know if, two days later, I'm gonna to like the idea that I love right now.

Main Features

Important Mods

Simple Crafting Stations

Okay, yes, it's a very simple implementation, but hear me out. Chem stations are already present in the world and have settlement recipes. With the new mesh and renamed to Crafting Station, they are already integrated perfectly and do not feel out of place. I added a number of new categories to the menu and arranged everything to blend in seamlessly.

Settlements

Power Armor

Extra Content

While I intent to add more power armor mods (and perhaps armors, outfits, and weapons as well), there are only two mods integrated at the moment: fadingsignal's K-9 Harness for Dogmeat because I can't play without it, and Corvalho's Militarized Minutemen with a ton of custom edits. They are basically proof-of-concept additions with proper sorting tags, keyword, and crafting integration.

Customisation

The bane of my existance, but I can't help myself. A small number of mods are easy for me to include and let users pick and choose. This is not going to be a priority. I repeat: I have a life.

Future Plans

Comments

Sounds great! Thanks for all your hard work :)

Matthew Simon Fletcher


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