Beta release: vtta-dndbeyond
Added 2019-12-19 23:41:29 +0000 UTCGood evening, my fellow patreons! With some fuzzy feelings, I do present a private beta for you to dig into. This beta consists of three parts forming one nice, and giant (10k+ lines of code in total) framework that is the basis of the future development of the bridge between Foundry VTT and your content on D&D Beyond.
I do not want to write too much about the usage of those modules because I want to get some user-feedback on "Ah, how does all of this work at all?" from you, too! So please don't be shy.
Just some notes:
- Chrome is needed, this module is not working on Firefox (at least I haven't tested it).
- Follow these instructions to add the extension to Google Chrome, starting at Step 3: https://developer.chrome.com/extensions/getstarted
- You will find the extension in the folder "_extension/root". When prompted to select your extension folder (step 3, too), do not select the directory "root", but navigate inside it. Then hit OK in this step.
How can I make sure everything is set-up correctly?
- Create compendia for imports, or use the Shared module: https://www.vttassets.com/asset/shared
- Within Foundry, you will see a tiny vttasset.com icon next to your username in the bottom left corner of the screen: That means that the communication on the Foundry side is working
- Navigate to a D&DBeyond monster or spell page: You will see one or two buttons in the top right corner: "Add to World" and "Import to Compendium". If those button appear, you know that the communication between Foundry and D&DBeyond is working
- You can click on the Chrome extension icon to get some more information about the connected pages
- Note: The configurable options on that same page are placeholders and are a hint into the future
Without further a-do: Have fun and report back!
Update: Version 1.0.7, incorporating some fixes
Sebastian