NokiMo
pucklovesgames
pucklovesgames

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World Space Noise Pulse - FILES

 (Sorry, reupload, the last post was behaving funky)

Here's a simple shader that shows how you could send a wobbly pulse out over the environment using world space (top down mapping) noise. It's very bare bones, but it should give you an idea of how to achieve similar effects.

Let me know if you have any questions or suggestions!


Edit: Updated the files to make the pulse animate as part of the shader, and fixed up the "_PulseCentre" Vector3 input so you can set the centre manually (using Material.SetVector("_PulseCentre", newPulseCentreVector) via script) - you just need to hook it up instead of the "World Space Camera Position" node.

World Space Noise Pulse - FILES World Space Noise Pulse - FILES

Comments

This is the standard renderer still - I haven't played with any of the scriptable render pipelines yet, although I'm very excited to get started in that direction as well.

Puck Loves Games

Are these inbuilt renderer or universal render pipeline?

tiger tiger tiger


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