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The Electric Underground
The Electric Underground

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7th Day Electric (Patreon Podcast) EP 17, The Summer of SHMUP!

New ep of 7th day electric! talking about all the upcoming shmup events this summer and its packed!

7th Day Electric (Patreon Podcast) EP 17, The Summer of SHMUP!

Comments

Oh this is a fantastic resource!!!! Thank you so much for the guidance, very cool!

The Electric Underground

Yes absolutely!! This is why I have decided to start adding in some videos like this into my content schedule, like greatest shmups of all time vid. Up next, which will be really fun, will be greatest shmup players of all time! That will be really juicy and fun.

The Electric Underground

I was finding the same thing happening, I was listening to the music rather than Mark occasionally. I wonder if the music needs to be turned down a little. I also wonder if it's because I know the music (Tortoise, right?)

Ben Bishop

With regard to Shmup Junkie, I think it helps that his channel is almost entirely retro-focused. This probably gives him more viewer overlap with channels like Game Sack & Metal Jesus, and the algo can figure out where to slot him. He also does a lot of console themed videos - top 5 hardest Genesis shmups, etc. That will have drawing power for people who are into/collecting for the system as well as the genre. (Not saying you need to do this, it's just what comes to mind when I look at his video list).

Philip Mason

For the coders who don’t have artists I just whipped up a mini tutorial on a common problem I see in indie shmups. It’s a simple guide to using value to separate action & backgrounds by checking your game in grayscale. Even programmer art that’s just rectangles & circles (or RPG Maker graphics lol) can benefit from some brightness/contrast/saturation tweaks for coherent readability. Sorry it’s janky I made it fast lol: http://bulletproofoutlaws.com/junk/shmup_values.png Don’t be embarrassed to use pre-made assets or even sprite & tile rips from other games while you’re prototyping. Obviously you can’t sell it like that but it’s motivating to see your game looking like an actual game instead of staring at ugly boxes & circles for months. Make it look cool enough to keep you motivated to keep coding and replace all the art later. Plus it can make finding an artist easier. If two programmers send their demos to an artist and they're the exact same game but one is stickmen & rectangles and the other has like, waterfall tiles from Zelda pasted onto RPG Maker rock tiles with a Macross space painting parallax sliding in the background and Metroid sprites flying around with Mega Man music in the background all with a warning that it's ripped assets...odds are more artists will actually check your prototype out instead of assuming you're some kid making his first game...plus you're giving them a rough idea of the vision in your head so they have a starting point to concept up something you'll like. (also I usually skip music intros/interludes in other people's videos but I love angry/emo/weird chick rock/pop so to me you legit have good taste in music and I'm always like "man I gotta add that to my playlist" lol With background music while you're talking the obvious play would be to highlight some underappreciated shmup tracks, but either way as a creative you could probably have some fun picking out BGM that goes with the tone of whatever you're talking about which would take the music from just being idle random BGM to being part of the overall artistic final product like a movie score lol)

Tsugumo

Oh awesome! I'll check it out!

The Electric Underground

Yes I am doing this as we speak :-)

The Electric Underground

I feel your pain, I’m currently developing a shmup and as programmer I’m suffering the same in regards to art. Use lower resolution for the pixel art and that could make things easier to achieve. Also the artists will charge less for drawing a 16x16 sprite than a 32x32. See what you can get from some of the asset packs you find on unity store and other places. Other options is to buy 3d assets and create sprites using that, there are modular ships assets that could work. You can also buy terrains and that kind of things to make the backgrounds. As a small dev without funding is really difficult to get high quality art, do what you can. Good luck with the project.

Ram Q

I am with you on the hardships of solo / independent game development since hiring a professional can cost money. As for me, I primarily focus on the programming side of things, which helps executing gameplay ideas faster. I can make very draft-level art to represent something functional, I cannot make it pretty looking or sounding without getting an artist and sound designer on board. If you are interested in testing out my game prototype, here it is as I programmed the prototype so far, and made quick draft art and grabbed some free sounds for a functional game. https://mrjbrpg.itch.io/fintail-gladiator-prototype

JBRPG

makes sense :-)

The Electric Underground

I think the music interludes are going to be more favorable to a wider audience cause you can skip it, but I liked it on my first listen. Maybe if it was something that might be listened to again, music might not be the best. I know I feel that way for some of the uber-popular retro gaming tracks y-tbers play.

Robert St.Angelo

Good to know!

The Electric Underground

I prefer no music in a podcast, personally. My brain starts to focus on the music and the vocals become background. It’s cool if I’m in the minority. I just wanted to post some feedback.

David Lee Martins


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