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SubliminalOfficial

SubliminalOfficial

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SubliminalOfficial posts

Development Update 6/13/25

Before we begin, sincere apologies for the lack of updates this month! Our Patreon manager was out for a while, but development of Subliminal has not been stopped, don't worry. Hopefully this u...

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Development Update 5/22/25

Here's what we've been up to this week:

  • Focus-Based Timeline Decisions
    We’ve implemented focus-based mechanics for most of the major timeline/story splits. Playe...

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Development Update 5/13/25 + Dev Note

Here’s what we’ve been up to this week, with a quick state of development note at the end.

  • Finalized and started optimizations on alternate path from last week: A...

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Development Update 5/7/25

Patreon finally added a way to attach two image files in the header! Let me know if you prefer this or the older method of displaying development images!!

Here’s what we’ve been ...

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Stamina Bar Poll

Hey everyone! A couple weeks ago we discussed the inclusion of a stamina bar in Subliminal, and we're still not certain if we want to include it or not. If you would like, feel free to vote in the ...

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Development Update 4/26/25

Here’s what we’ve been up to:

Revamped and Animated Title Screen and Menus:

  • Updated all title screen and menu animations to much smoother, ...

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New Object Leak

It's been a while since we've posted an object leak! What could this be?

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Development Update 4/17/25

What's New:

Main Debugging Progress
Our main debugging team is still hard at work, primarily focused on tracking down and fixing all remaining soft lock b...

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Development Update 4/6/25

Here's what we've been up to this week!

What's New:

Main Debugging Progress

  • Our main debugging team has continued tackling soft lock bugs...

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Development Update 3/31/25

Hey everyone! I'm testing out a bit of a new format this week to hopefully make things more easily digestible.

What's New:

Main Debugging Progress

<...

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Development Update 3/24/25

Two posts in one night?? that's crazy. Here’s what we’ve been up to!

  • Continued Main Debugging: Continued debugging with our main debugging team, primarily fo...

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New Level! (Pictures Attached)

Hey everyone! Not a development update yet (though that'll be posted later tonight), but we do have some new pictures to share highlighting some of the newer additions to the levels in Subliminal. ...

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Development Update 3/17/25

Must be St. Patricks day, because we sure are feeling lucky!

  • Started Main Debugging: Finally handed over our first Prologue build to our main debugging team! View Post

Development Update 3/12/25

Here’s what we’ve been up to:

  • Polished & Optimized Various In-Game Audio: Optimized a huge amount of In-Game ambient, action, and narration audios by consolid...

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Development Update 3/3/25

Here’s what we’ve been up to:

  • Polished Various Narration: Improved various narration scenes by adding variations, re-mastering, and revising and re-recording a fe...

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Development Update 2/25/25

Here’s what we’ve been up to:

  • Improved Audio Ambiance: Improved audio ambiance across all levels in main release and prologue builds by rendering out audios of ro...

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Subliminal Status Update 2/17/25

Hey everyone, I figured I should give a quick update as to our timeline in an effort to keep everyone informed and in the loop!

Funding and banking issues (which we left out in our previous...

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Development Update 2/16/25

Here’s what we’ve been up to:

  • Added New CM Smile Encounter Puzzle: Added in new Smile encounter environment puzzle into the Prologue from the full release. Tentat...

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Development Update 2/11/25

Still catching up, but here’s what we're up to last week:

  • Added New Lore Snippets: Added in a set of notes and small objects tying more lore into the Prologue ...

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Development Update 2/6/25

Here’s what we’ve been up to:

  • TV Split Transition: Added in TV Split transition from Full Release into Prologue build. 

  • Added New...

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Steam Key Update 3

Hello everyone! I've been working hard to resolve issues with this first batch of Steam keys, and it appears that the overwhelming majority received theirs without any issues!

As for anyone ...

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Steam Key Update 2

Even better news! Steam got back to us faster than expected, and sending out emails was MUCH faster than expected. We definitely didn't expect everything to get turned around and sent in under 4 ho...

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Steam Key Update 1

Good news! Information has been collected, so we can now begin working to distribute the keys to everyone. So far, we have submitted our request to Steam and are awaiting a response.

We will...

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Steam Key Q&A

Now time for the supporter only announcement to clarify a few things! Feel free to ask question in the comments as well and I'll try my best to get through them. Any questions answered in the comme...

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Steam Key Announcement (Public)

We're currently planning to collect Patreon information from our subscribers on January 30th to be eligible for Steam keys upon release.

This means that anyone who subscribes after tha...

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Development Update 1/27/25

Here’s what we’ve been up to:

  • Added in extra Light Shift Puzzle in WW: Added in an additional light shift puzzle from the full release into the Prologue alon...

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Steam Keys Poll

Hey everyone! We're discussing a bit internally at the moment about Steam keys, in the event that Subliminal's prologue is ready for release this February. Again, a February prologue release is sti...

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Development Update 1/18/25

Here’s what we’ve been up to:

  • Added Narration Scenes to Prologue: Added in 8 narration snippets & 2 longer narration scenes to the Prologue. (2 larger sc...

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Development Update 1/13/25

Apologies for the 2 day wait, here’s what we’ve been up to:

  • Added Tentative WaterWorks scenes & puzzles into Prologue (very big addition): Added in a few...

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Development Update 1/4/25

Here’s what we’ve been up to this week:

  • Added Tentative Basement Challenge into Prologue: Added in the main challenge in The Basement from the full release i...

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