Development Update 3/3/25
Added 2025-03-04 01:47:34 +0000 UTCHere’s what we’ve been up to:
Polished Various Narration: Improved various narration scenes by adding variations, re-mastering, and revising and re-recording a few scenes.
Improved Audio Ambiance: Added additional various spatial audios in WW and CM to enhance audio spatial immersion. (Pipe hiss, ventilation hum, water pump hum, light flicker, water leaks, etc)
Continued Level Streaming & General Optimization: Continued implementing optimized streaming for faster load times and smoother transitions across all levels and areas in the Prologue. Also continued making general optimization tweaks (even more reduced models mainly along with UI optimization).
Continued Draft Final Prologue Builds: Started finalizing draft Prologue build to hand off to the main debugging team in this coming week!
Bug fixes: Squashed ~25 various bugs in the Prologue build.
Upcoming Focus:
Start Main Debugging (For Prologue): Finish dev-only debugging of Prologue build and start main debugging with main debugging team. (continued from last week)
New CM Smile Encounter Animations: Finish first drafts of animations for the newly added Smile encounter in the Prologue. (continued from last week)
Comments
Any updates this week? I’m still just itching to get into the prologue build.
Nocturne
2025-03-12 23:43:43 +0000 UTCLooks like azz
Mack Kozelek
2025-03-11 18:42:27 +0000 UTC