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SubliminalOfficial
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Development Update 5/13/25 + Dev Note

Here’s what we’ve been up to this week, with a quick state of development note at the end.

Upcoming Focus:

Dev Note:

Hey everyone! (It's Sven btw) Just wanted to drop a quick note this week to give a general dev update and a bit of a forecast for what things are looking like moving forward.

If you’ve been keeping up with our highlights over the past two weeks, you’ve probably noticed we’ve kicked things up a notch and gotten a lot more done than usual. I wanted to give a bit of context around that, or rather, why we haven’t had this level of output prior.

To be transparent, a big part of the slowdown was due to some complications on the publishing side. Between delays and some unexpected cuts to our provided funding, we had to be extra careful with budgeting and planning to make sure we could still deliver everything we want for the Prologue. It took time, but as of a couple weeks ago, we were finally able to lock in the budget through release. Since then, we’ve really been able to hit our stride.

Thankfully, we’re now in a solid place to keep this pace up moving forward, so expect updates and highlights as good (if not better) than what you’ve seen these past couple weeks :)

While I don’t want to get too specific just yet, we’re hopefully going to start our release marketing push in the next 1–2 months. That’ll include daily (or every-other-day) shorts including a mix of gameplay clips, renders, and some new development dives.

These will be little ~60 second shorts diving into the past year we've had piecing this project together with myself or one of our team members jumping on and explaining interesting development topics (making procedural animations, lighting scenes, making cutscenes, modeling, etc) we've come across so far along with some nice visuals.

At the end of our push we'll very hopefully have a release teaser out on YT to compliment our first official Steam release! Now as exciting as this all is, I have to say that this is our hopeful plan and not set in stone. With everything that has unfolded with our publishers in the last year we want to be as cautious as we can and not start our official market push or set dates until we have our complete final build uploaded and localized on Steam. With all that said, I can't wait to finally start sharing everything we've been up to to you all!

Comments

is there any updates revoliving when people after January will get a steam key

Zach

I really hope this is a real game if this game comes out I will be playing all day non-stop

ToastCrunchOfficial


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