Dev Update - 2024/11/15
Added 2024-11-15 14:12:59 +0000 UTCHey everyone,
Aaaand it's Friday again. I'm pretty sure yesterday was Friday too.
Outside that very obvious break in temporal structure, this week (I mean day...) has been pretty good.
I managed to get quite a few renders done up to the point where I'm waiting for the last few ones to be rendered before I can build my next test version.
The plan for the rest of today is, to get exactly that done and tested.
Next week, I'll focus on setting up a few more renders and then dive into the first bigger batch of animations of this Chapter.
Hopefully, that plan works out as the temperatures outside just dropped below 0Β°C so having 2 PCs rendering animations would be heating up the place nicely :-P
The numbers for this week:
109 new static renders for a total of 829
0 new animations
201 new lines in the script file for a total of 2471
Have a nice weekend, guys.
Cheers,
Ceolag
Comments
Sorry for the confusion. That's just an incremental test build. It's fully playable up to a certain point in the story. It's not a full test version. That one is still a bit away.
ceolag
2024-11-15 18:12:41 +0000 UTCDamm you really have been going at it, if your already moving towards a test build. Looking forward to the next episode, cause that cliffhanger you dropped on us still has me annoyed like there is no tomorrow hehehehe :). Enjoy your weekend !
Sir Witchblade
2024-11-15 17:36:44 +0000 UTCWell... shit... :-D
ceolag
2024-11-15 15:02:21 +0000 UTCEager to read your next devlog tomorrow, Friday! And the new Elea renders, of course. Have a nice, huh, Friday! π
Vleder
2024-11-15 14:52:18 +0000 UTC