Dev Update - 2024/09/27
Added 2024-09-27 12:30:48 +0000 UTCHey everyone,
It's Friday... again.
I'm almost done with my 1st test build. I'm just waiting for the animation to finish rendering and I'm good to go. So the 1st milestone for Chapter 6 is almost reached.
While waiting for the PC I'm looking into a 2nd PC dedicated to rendering so I won't have to wait for longer animations to finish.
It won't have such a huge impact on my workflow as on other devs because I'm still limited by my available time, but it will reduce the downtime while waiting for animations to render.
And Chapter 6 will have quite a few of them.
The simple fact that I can do this is only possible thanks to all your support.
While I'm still pretty far from breaking even, it's safe to say I can continue to funnel financial funds into the development of The Neverwhere Tales.
Speaking of development...
As I already said, this week saw the first animation for Chapter 6. On top of that, I posed 75 new static renders and added 224 new lines to the script file.
This weekend I'll focus on the test build and in the next week on further development of Chapter 6.
This week's numbers in short:
75 new static renders for a total of 245
1 new animation for a total of... 1 (huzzah)
224 new lines in the script file for a total of 893
Have a nice weekend, guys.
Cheers,
Ceolag
Comments
That's the plan. Right now I'm waiting for the animation to render and can't do anything DAZ-related. That will change in the future once everything's set up. And don't worry, the new PC is funded by the Steam income ;-)
ceolag
2024-09-27 13:17:48 +0000 UTCGlad you're making progress. A second PC would help with the rendering, you could do something else on your PC instead of waiting for the renders to finish. Don't strain your finances too much, though. Cheers.
dpas9993
2024-09-27 13:06:05 +0000 UTC