Update #29
Added 2023-11-28 20:39:45 +0000 UTCHey Everyone!
This week has been filled to the brim with Team Expansion and work on getting all the amazing new members in our team settled in and acquainted with all of our systems. (Yes, I know, quite boring from a development update point of view :/) Thankfully though, with most of everyone settled in this week, we'll be able to ramp up some real development updates very soon! (hopefully going into next Monday's update!)
Now let's get to this week's update!
Highlights:
⋅ Team Reorganization and updates!
⋅ Inventory first Layout and Render drafts made! (Poll coming this week!)
⋅ Waterpark Environment overhaul progress (40% done)
⋅ Procedural Chase and Cutscene progress (80% done)
⋅ More Optimization progress! (Level Streaming & some LOD work)
Coming Soon:
⋅ Achievment Layout Style Poll! (Set for Saturday! 12/2)
⋅ DLC Level Submission Contest! (Set for Friday! 12/1)
⋅ Water Fluid Simulation Leak! (Set for Today! 11/28) (We apologize for the delay here!)
⋅ Lots more Animation work!
⋅ OST, Foley, and SFX Work!
⋅ Final team expansion for more Main Devs!
⋅ More Procedural Cutscene and Chase work!
The Details (For Nerds):
Hey again everyone! Unfortunately, again I (Sven) don't have too much actual code to dive into with this past week mainly being focused on Team organization and structuring and demanding a huge amount of my personal attention:/ I do personally love updating everyone with this section though, and with all going well we should be back to a decent bit of in-depth development details here next week!
**In Addition: For those here who would still be interested in joining the Team, below is an updated list of all specific categories that are still up for grabs! :)
- UE5 Blueprint & C++ Development
Comments
I actually have knowledge of blueprint and c#, wouldnt be hard to learn c++ for this project, i'll see for next week ill get into some coding in ue5 to see if im of any match!
Coldary
2023-12-18 15:51:01 +0000 UTCI know a bit of C++ but never tried developing with it yet.
CyborKat
2023-11-30 18:40:42 +0000 UTC