A dynamic depth-of-field camera system has been in the works for a while and is ready for gameplay, but whether it would be a good addition is still in question.
Do you enjoy having depth-of-field in games? And do you think would it be a good fit for Subliminal?
*Picture samples are attached below*
Some specifics:
Instant transition (no blurry transition time)
Fairly weak at a distance but stronger blur the closer you focus
Little to no performance impact