Alpha 1.2 Release Notes
Added 2023-02-05 09:52:27 +0000 UTCHere is a full list of the Additions, Changes, and Bug Fixes for the Alpha v1.2:
• Added new entrance.
• Added new room in light maze section.
• Added ambient sound for all lights.
• Fixed flashlight bug for AMD Card users. (*exception at bottom of page)
• Flashlight mechanic revamped.
• Fixed inconsistent water footstep sound.
• Fixed can't push button at end of black tile room.
• Added animation and sound for button push in black tile room.
• Changed able to run into Felix without dying.
• (supposed) Fixed fatal error crash in black tile room.
• Fixed sound cutout when flashlight is used very fast.
• Fixed able to spam flashlight.
• Changed jump "floatiness".
• Fixed texture and mesh misalignments throughout level.
• Added water pit exit in infinite pools room.
• Changed camera color grade for whole level.
• Added (temporary) VHS overlay option.
• Fixed pause and options menu. (should actually render)
• Fixed death cutscenes (no white screens).
• Added water caustics.
• Changed water color.
• Fixed infinite halls not able to use right sequence.
• Fixed infinite halls disappearing.
• Added (temporary) light bloom setting in options menu.
• Removed "swiss cheese" room and replaced with sunken halls room.
• Fixed underwater effect staying when out of water.
• Fixed outside map access through light maze.
• Fixed rotated wall in light maze.
• Added restart button (R key)
• Changed black tile room difficulty to be slightly harder.
• Fixed lights sometimes stop rendering when far enough away.
• Added slight grunge texture to walls and floor.
• Changed brightness of various lights.
• Added lens flare.
• Fixed can move and use flashlight during intro.
• Fixed can jump up on and get stuck on ledge in main room.
• Fixed exit numbers mixed up.
• Added lens flare.
• Fixed sliding sound occasionally when on curved surface.
*AMD flashlight bug fixed in every area except new room in light maze. This room uses raytraced mechanics that for the time being can only be rendered correctly on Nvidia cards. This will be fixed in the future.
Alpha 1.2 Patch is planned for Feb 5th or 6th.
:)