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Spook’s Progress Posting #8 – Noemi’s Steps Toward Stepping Out

Welcome one and all, ‘Wildernauts! We’re coming up to the end of July, already, eh? It was only the 4th of this month when we had a whole new release, so things are moving pretty fast, wouldn’t you say? Well step up and see just how much things have moved in the last week, there’s a lot to talk about and more to see! Shall we…? Let’s start where I like to, with the top line for the fans who only what the headlines.

3 weeks on the cycle, how did it go this time?

Goal: I was aiming for at least an 18-20 CG week, to get scene 1 finished and hallway through the 2nd, plenty of rendering, plus some engine work to get the game ready to take new content when the art is all made.

Accomplished: Even above my own plans and expectations, the final count was 31 CGs made (finishing scene 2, not just scene 1), 30 rendered, and about as much engine set up as can be done short of the full playtesting (which is half the value of the bar). Second time to ever hit 30+ CGs, I’m very happy at that.

It seems that when getting into the scene CGs, I should start to set my aims a little higher going forward as I’m getting into the swing of posing them faster than I expected. Speaking of that engine bar progress, let’s take a look at them and the overall snapshot!

3 weeks in and we’re up over the 33% mark and just a single CG short of even hitting 50%, woo-hoo! Things are looking better and better for a bigger release within the bounds of August at this rate, but that’s something I’ll talk about lower down. Not much motion on Post-Pro and Texts this week, but that’s not a concern at this time. Those are mostly held back by the fact I’ve been all in on the engine first to house them when not Dazzing it up, a little time set aside to slip in Scene 1-2 now that they are finished will get them to ~50% too. It’s only a few day doing at most when that time is available.

Anyhow, that’s the state of the next game release as of this weekend. Not too shabby at all! Now let’s take a looksee at what those numbers actually look like when it comes to tickling the senses, which really is what matters most!

[From This Point On, Beware of Potential SPOILERS]

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This week were talking about Noemi, and taking a looksee too! We’ve already had some fun with Kelsey as the minor focus last week (and on Discord's backers channel this week!), and the gameplays before that, so this time we’d better get to the main meat of the update now that it’s well into production, huh.

Fair warming here: The lion’s share of the content of this version will be on the Brad – ntr path, meaning those wanting the love side of his content will be waiting this time, and we’ll be getting right into it with the ntr fetish vibes too. I’ll say it clear right here, expect Noe to slide into what some might consider bitch territory without too much nudging. Give the name of the game I’m willing to bet this isn’t too troublesome for most of you, but it’s good to let it be known. We’ll get into the hard ntr content as we go down the line, but for now we’ll see those softer vibes build up so it all feels right that Noe would drop her panties for the guys she’ll be doing that for rather than the man she shares a love with, a restaurant with, and a planned future with. I’m not going to spill too much here, I just figured after going through these scenes I’ve been sitting on a long while (the last time we did a Brad scene it was scene #30, this version is scene #96 so it’s been a while indeed!) it’s worth a heads up that there’ll be a new side of Noe on show beyond her professional and competitively angry sides. Time to get your teasy minx look on, Noemi, just like this!

Beyond just the scene I’ve been working on this week, there’s more to tell about the Brad content in this version. We’re passed the point it’s time to do another Public Teaser soon (Monday-Tuesday likely) and for that I had to make a decision. I don’t see any harm in telling y’all beWildernauts about it a little early. This version is going to be a 4 Scene version, 1 Kelsey, 3 Brad, I’ve decided. At the pace I’ve been going lately, I’ve mapped out the workload for the next couple of weeks and it’s making me more hopeful I can make it all before August is over. I’d very much like at least a Daring release in August so that as many fans as are charged monthly get something of value for it. I’ve been on the cautious and on the low side with my targets these last many update posts as there’s still a cloud of deadline drama from beWilder’s past that needs to be dispelled with some hit targets, but giving it my most level-headed estimates, I should be able to finish the remaining CGs for both scenes 3 and 4 around the 18th-22nd of August, and with that will have 1-1.5 weeks to wrap and send the version. That feels doable at least right now, so that’s what I’ve decided to aim for. Stay tuned to the next few status posts on that.

Worst case scenario is I end up cutting back that last scene, but I’m going to do my best not. So you all know, the version is 131 CGs, which is way more than usual. Most versions are 80-90 CGs, the last version was 103 CGs, and the biggest ever version was the last AoH with 120 CGs. This last scene is 37 CGs all on its own (I’d have to check but possibly the biggest NTR scene yet), which is why I was unsure if I could chew that much, but where we are now makes me think it’s worth it. That’s 37 CGs cleared from the next version to get even further into the sexy and back into penetrative action scene depth again, so let’s do it! Let’s make that happen!

TL;DR – There’s a whole lot of making Brad’s life harder coming up, and what’s hard for him is sexy for Noe and us!

From the Vault

While we’re having fun and teasing things, here’s a little something extra for this post, the first installment of a segment I might throw from time to time when it feels right. After all, we’ve a lot of past wildness worth another looking at wouldn’t you say? This time though what I wanted to show was something I found in the files I’m not sure if we ever showed or explained. What’s more, it’s a little side dish of Frankie for those fans who love her the most and are waiting so patiently for their order.

Some ways back we changed over Frankie’s dress in her casuals look, I’m sure you all noticed. Did we ever tell y’all why? I for one really like Frankie’s original classy, shimmery dress from the early game. It gave her a fancy, slightly well-to-do vibe that really suited her I found, especially with the scart (as cleavage blocking as it was). However, that older silken thing didn’t quite morph and bend the way we wanted… or at all, actually. When it comes time for the heat to rise and sexy actions to befall her, that dress only had the option of on or off, nothing in between, which is terrible for both art and storytelling. That’s why we changed it. We can still use it for tamer scenes in the future like Main Story talking ones, but for x-rated content it’s a no go. Her new dress is a little plainer for my tastes, but it does still suit her, reinforcing her homely suburban Mom vibes. It also has the added advantage of being able to morph and bend more, like so!

I came across this in the files I got from Unshi by chance this week and thought our Milfy Mommy fans would enjoy seeing it. I can’t remember if we ever showed it before, I barely remember if I’ve seen it myself (memory is a challenge for me some times), but all the same it’s some fun worth seeing even if it’s not the first time, eh?

Misc News of the Week

Not to bloat out this post with ramble, but there is some misc news this week too. Something that’s not really fitting to mention anywhere else. With Brad’s ntr path being the focus of this version, and some fans will be on the opposite side of that choice, it got me thinking about the Save/Load page of NTR again. It was always our intent here to port the expanded save system from AoH to NTR and reskin the page, but it was put back so long because of delays to content etc. Well, now that it’s just me, and UI work is my Achilles heel, it made me think what I plan to do about it. A total reskin sounds like an invitation to trouble and time off CG creation so I don’t really have the appetite for that as we stand right now, but at the same time I do want to expand the saves to be bigger than a stoic 8, especially as more decision come at the player and older ones start to matter more like which Brad path you’re on. I’m considering how I can expand that option while keeping the UI we have in place… But only considering for now. My focus is on content above all right now, but I foresee after v0.25 we’ll be in the run up to Christmas and all that that does to schedules between then and January, which might be a prime time to tackle this.

TL;DR – I’ve got improving the amount of saves NTR can hold for players, but won’t be moving on it until at least v0.26, maybe early next year?

The Week Ahead

Alrighty! That’s the week that’s happened, let’s look at the week ahead briefly. I’m setting my sights higher than recent times and aiming for 22-26 CGs for the week ahead, as much rendering as possible, and some time set aside to Post-Pro and then start moving Scene 1 into the engine to test the texts with the images for it. Time to get those straggling bars up closer to the midpoint and CGs to the 66% mark too. Not a bad target, don’t you think?

Also on the horizon: Public Teaser early in the week and also the Bold release next Friday too!

So that was the week that was #8! Rounding out the last base-touch of July on a fairly high note, wouldn’t you say? A lot going on and getting stirred in the soup, but we’re getting close to being nearer a new release than the last again and that’s grand! So until I Public Tease the world…

Be getting your going out shoes on and beWilder!

Spook’s Progress Posting #8 – Noemi’s Steps Toward Stepping Out

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