Status Shoutout: NTR v0.11 and AoH v0.17.1
Added 2020-07-20 12:58:19 +0000 UTCHeads up folks, fans and friends, time for another post and this one is a real chit-chat one. We’ve got a heads up on some statuses to share, not just for NTR and the month’s main release but the AoH bonus add too. Rather than get all hyper in the diaper with jokes and teasing, let’s get into the actual plans of what’s happening so we’re all on the same page as to what’s coming to the beWilderverse in the next 2 weeks.
First up, let’s talk about AoH’s v0.17.1, because that’s where the rub is. We wanted this bonus scene and engine work addition to be a part of the Brave Release, and as you may well have noticed, the Brave release was due up last week. Well, we’re bummed to say, even though we’ve got a heaping big scene add on our hands, the set up and build is still to be done. It cut too close to NTR’s time and so we had to make the switch and hit crunch mode for Noe (more on that below). We need to get through more of the main release to keep on track, so at this point we’ve opted to call an audible. Rather than have the Brave fans wait longer for Nat, and rather than squash Noe past the point of delay, we’re moving AoH’s 0.17.1 update to the Bold release at the end of the month and releasing the original Daring build to the Brave today. This way, all fans still get the Malik+Sam scene this month should Noe’s progress continue well, and the Brave don’t have to wait any longer for most of the good stuff. The Bold release can be expected around about the 30th as usual.
Summary: Brave release is coming today, as the v0.17.0, the bonus additions of 0.17.1 have been moved to the Bold release (still on schedule) due to required engine set up still pending. At this point the focus is and must be on the month’s Main Release.
Alright, to NTR’s v0.11 then. We’ve turned our focus back on to the main release for this month as it’s needed, and we’re into crunch mode now. Unfortunately, the AoH bonus took more time than we wanted, so we’ve had a somewhat late start on the Art here. The upside: not only is all the engine work completed, we’ve even gotten the accompanying docs ready too, along with some improvements to likes of the Walkthrough to separate out the bloat from the handy info. The important thing here though is that the remainder of the month is going to be set to get Noemi to everyone. The schedule and our experience both tell us we’ve got enough clock left to make the end of the month, but we’d we wrong to say it’s a guaranteed hit. In the end, with AoH’s addition still to finish as well, it might be that we’ll need an extra couple of days to cap everything off (in which case we’ll send out links again). We doubt it’ll come to that, but we want to be honest about it now, and believe us, we’re not at all happy about this possibility ourselves so it won’t happen if we can avoid it. Right now though, the ultimate goal is Noemi v0.11 on time and all great, which we’ve got in our sights.
Summary: Noemi’s v0.11 Daring release is our main focus. Most of the work is done, just needs the artwork production. We’re aiming for it to be on time and fully cooked just like usual, but with AoH still on the doorstep it’s a tight window this month again. Regardless of how things go, Noe’ll be back in the next 2 weeks.
Alright everyone, hope that shot of transparency gets you excited for what’s to come. We’ve got a slab of work ahead of us and so we’re going to get stuck in. In the meantime, expect to see NTR teasers by the end of the week, and enjoy the currently running Ivy Alternate Universe poll right now too.
Until we hit you with our best shots…
Be in the know and beWilder!