First of all, sorry this feedback weekend is a bit delayed. Been working my ass off and got somewhat distracted.
This week's been about adding the rest of the content for the demo and adding a few images here and there where needed to match the planned story speed.
I've also been messing around with liquid shaders since there are 4 different types of liquids on the demo, varying quite a bit from plain as water to sticky and gooish like something else entirely.
Played a little with illumination since, at least, I want everyone to be able to know if it's morning or afternoon in the blink of an eye and came up with fairly decent results.
I'm slightly late on my Gantt (since I expected to finish the content 2 days ago) but I hope my programming skills will make up for it and allow me to compensate this time in the upcoming days.
I'll keep you guys informed ;)
Unshi
beWilder
2017-03-18 13:55:34 +0000 UTCCarp
2017-03-17 21:29:02 +0000 UTC