NokiMo
Octopussy
Octopussy

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Big Amour Update v0.62b

Thanks to you for waiting!
Here it is!


Link Amour beta v0.62: ZIP  | Win x64 installer
(If build eats too many RAM for you, you can try this version with low quality textures: link)


Here is many things changed, I remove near to all old scripts, link and rewrite it from scratch,  the most important that I added JUNGLE location here with 5 new monsters and of course 5 new ero-animations!

So what was changed:

Programming


-Added Jungle location
-Weapons module, now you can buy normal upgrades, special upgrades, which was works too!
-Weapons special upgrades, which allowed you to kill more enemies
         *Fire-love bullets for pistol
         *Piercing shoots for auto-rifle and sniper rifle
         *Different ammo for shootgun
         *Double arrows
         *Guided rockets

-Enemies module, now they have armoring, special stats and special abilities
-Sportgirl can normally jump
-Lizardman can defend
-Birdman can finally normally flying
-Enemies will not aciddentally appear or disappear in middle of screen
-Reworked enemy spawning
-Improved bestiary, now it show information about enemies
-Improved animations using, now enemies who running get hit on another layer so it looks better
Re:
-Added some gravity for arrows


Animations & Graphics

-Improvements in main hero animation
-Animations of this monsters has been improved: sport girl, sportsman, birdman, lizardman
-Added 5 battle animations
-Added 5 ero animations
-Added animation in main menu
-Improvements in interface, now it looks better
         *Changed main canvas (former teammate who ruined demo release used 160x90  canvas in game, lol, so I changed it to normal 1920x1080, and fix all buttons placements and size, it takes few days for me to fix it)
         *Added new icons for upgrades
         *Added some sfx to buttons
-Reworked University location, and mystic castle location
Re:
-Added stasis wall  (And a sfx for teleporting enemies behind the wall)  
-Added sfx of character appear on level
-Gallery interface
-Better gallery integration
-Fixed muzzlefire

Misc

-Added helper for first launch of game (you can delete this file "AppData\LocalLow\OctoPussy\AmourGame\data.dat" if you really-really want to see helper, because if you have a savefile she will not appear)
-Rebalanced all systems, now locations will have 5 levels instead of 10, reworked amount hp of some monsters, changed costs for weapons upgrades
-Added sounds to interface

Knowed new bugs:
- sometimes reloading strip bugs and not show that weapon reloading or etc. it works bot for bullets and shells, I not know what happens and at this moment can't reproduce it to fix it :'c

I hope you enjoy new version! ^^
Again I'm sorry that I make this by BIG update, not with separated updates, after that shock for me about ruined demo, I was really busy to learning unity and do the game which I want to do for all of you on unity. So I not have time to do posts... ~~


Also if you find something bugged or impossible to complete - write into comments, I will fix it as fast as I can ^~

Big Amour Update v0.62b

Comments

I posted this on the Legend of Krystal forums as well, but I figure you're more likely to notice it here! I stopped subbing for a while, then I noticed your post on the LoK forums and...well. Guess I'm paying you $5 a month again. XD I'm loving the game, but I do have a few suggestions. There should be a better indicator that your magazine is running low. My suggestion is to modify the sound of the shots so their pitch increases ever so slightly once you get to your last 5 shots or so. This is normally apparent in normal projectile guns due to sound of the bullet being forced into the chamber by the spring differs as the spring gets less tension on it (as it has fewer bullets in it), but I've seen this done with energy weapons to great effect in games like Warframe. It doesn't necessarily need to be the pitch getting higher, but some sort of cue that you're almost out would go a long way. Also, as much as I appreciate the sounds of moans, you should really look into increasing your library of voices. I'm not sure if it's due to how long I spent playing The Tower or an actual issue of how many there are, but you really start to notice how many are at play after a little while.

McSpazz

I will add build with low res textures bit later then ^~ For some reason it didn't want launch on webGl because of that :) Hope it will help to you, but wait some, I will rebuild it and upload here ^~

Octopussy

Yeah, this build refuses to launch for me as well, after the quality selection prompt. It shows up in task manager, and it's sucking my memory but it doesn't seem to be doing anything.

Lamp


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