Hello everyone, Team Radious here!
Today we have prepared for you a rather important update for our Troy Overhaul. After a period of intense consideration, we are now going ahead with our planned changes to starting positions of major factions to make them more competitive and give the AI a leg up, without making it feel unbalanced for the player. We have also included a couple other smaller and bigger tweaks and fixes. You can find the full list of changes below.
Changelog:
- Complete changelog can be found here - Troy Full Changelog or on Steam Workshop
- Additional unit balancing.
- Balance changes to several building costs and effects.
- Rebalanced effects of several resource buildings.
- All Major factions have from T3 major/minor towns 1 additional garrison unit and quality is improved.
- Starting settlement (or horde) tier increased from 2 to 3 for the following factions:
o Achilles,
o Menelaus,
o Ajax,
o Diomedes,
o Hector,
o Paris,
o Aeneas,
o Penthesilea,
- Starting barracks increased to tier 3 for
o Agamemnon,
o Sarpedon,
o Aeneas,
o Achilles
- Added a starting barracks building to Hippolyta,
- Replaced depreciated (and hidden) chains such as Wood and Citizen with Food and Happiness chains in settlements that started with them,
If you have any issues/crashes etc: Troys FAQ
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If you like our work, our mods and what we do, please consider supporting us via Patreon here - https://www.patreon.com/Team_Radious or via our Paypal acount https://www.paypal.me/TeamRadious
We have released mods for multiple TW games (Shogun 2, Rome 2, Attila, Warhammer 1, Warhammer 2, Thrones of Britannia, Three Kingdoms and Troy) and this requires us to sacrifice even more time and resources to make sure that we maintain our quality.
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Yours,
Team Radious