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TheMartinExperiment

TheMartinExperiment

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TheMartinExperiment posts

Finally, I have something to show off!

I took a brief hiatus from our regular posting schedule for an excellent reason: I put everything on hold temporarily to regain my focus and complete this essential cutscene.

This cutscene is...

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September Build Uploaded!

I'm sending it to all level 2 and 3 patrons right now! 

It contains 23 updated frames in 6 cutscenes. It could have been much more, but that more extended cutscene we've been working on ...

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I was on the 9th floor of a building, doing something I can no longer remember. I decided to descend to the 6th floor to complete some tasks (I also can't recall what it was, but I remember that th...

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August Build Ready and Uploaded!

It was a hell of a month for me. My mother-in-law had symptoms of heart failure while working, and we had to rush out to get her to an emergency hospital. They did a series of blood tests and an x-...

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July Dev Build is here!

  • 30 new frames since the June build
  • This build is the first ever for all tiers!


I'm sending a download link to everyone right now via DM! En...

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Exciting Updates: Enhanced Patron Benefits and Dev. Build for All Patrons on June 31!

Great news! Starting in June, I've upgraded all tiers to give you more opportunities to participate in the game's development. What do you think of it? Let me know!

Here are ...

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June build uploaded!

Hey! I just sent to all Level Three: Contributors this month's build! It contains the first sprite revisions from the Artist and two bug fixes pointed out by the testers.

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The Martin Experiment Survey Results Part 2!

Welcome to the second part of the survey results, where I will comment on all the free text answers we have gotten until now. The responses were enlightening and will help shape the development of ...

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He's back! Our talented artist is back!

Greetings, dear supporters and followers! As you may know, the Artist, one of the creative minds behind the narrative of The Martin Experiment, had to step back many months ago to take care of his ...

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May development build is here!

Hey there, amazing patrons!

I've just uploaded this month's development build for all Level Three: Contributors to test and explore!

To access the development b...

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The Martin Experiment Survey: partial survey results are in!

Two weeks ago, I launched a survey to gather your valuable insights and opinions about the game, and I must say, the response has been overwhelming! I'm getting new answers almost daily, and I coul...

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Sprite dump from Discord! Also, the survey is going very well!

I have been posting work-in-progress images on the patrons-only Discord server to receive feedback for some time now, and I decided to dump the prettiest ones to express my gratitude for yo...

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Help shape our visual novel - Fill out our survey now!

Hello everyone!

I've created a quick survey to gather feedback on some aspects of this project and its community. Your feedback will help me make informed decisions about the direction of thi...

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April dev build ready and uploaded!

I am currently sending it to all Level Three contributors. This build features Martin and Melissa interacting for the first time in their new drawing style. I am planning to create as many Melissa ...

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I'm back! :D

Hello, my dear patrons!

It's been more than a month since my last post and I'm sure some of you are wondering where I've been.

I just wanted to let you all know that I have not given up...

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Real-time file updates.

Dear Patrons,


I am excited to announce a new feature on my Discord server that will allow you to track my work in real-time like never before. Starting , I have added a new bot to ...

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Melissa: almost ready for drawing

Attention all Patreon supporters! It's time for an exciting update on our project progress!

Do yo...

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The latest addition to the interface:

I made one more layer of visual clues to make the game feel more responsive when the player interacts with the environment. I can't hold my excitement. This addition completes what is needed to han...

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January Development Build Uploaded!

Sending to Level 3 supporters immediately! 

This month I overhauled the code to support exciting special effects for the interface. The backgrounds were updated to the rendering style an...

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Big improvement on backgrounds

I was working nonstop on this since December 28 and the effort is paying off so much that I can't even believe it.

2023-01-12 03:22:07 +0000 UTC View Post

New feature optimized and fully implemented!

I started to call it "notification_icon" while refactoring it, but I'm unsure if the name will stick. Its purpose is to show where are the interactable regions of the house to make it easier for th...

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New feature! (I don't know how to call it yet!)

It shows where you can click to interact with the environment. I made it work in a kind of hacky way, so Ren'Py stutters a bit to show the visual effects. The next step is to refactor and optimize ...

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Task Trackers working again!

I've made good progress rescheduling my routine and putting everything in order! This is so satisfying!

  • I've found a way to wake up consistently every day at 05:50 AM without feeling sl...

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November Build!

- 53 images updated

- It could be WAY more images, but a weird bug in some .psd files made me rework an entire section and revert other stuff. I will fix that in the next update.

- Sent...

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Still planning my new schedule. Almost there!

I already have a date for the next monthly build: I will send it on November 28, Monday. I plan to include all the cutscenes I made during these last four hellish months.

I'v...

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I'm free again

The contract with that psychiatric hospital has officially ended. I walked out of there with all my pockets refilled. I'm sure this much will keep me afloat for enough time to release this game! View Post

Cutscene: showering

Four more days!

I can smell the freedom already! :D


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Cutscene: inspecting keys

They've updated the last day of my contract at the hospital: it ends on November 17. Two more weeks and I'll be free again!

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Two more cutscenes!

- Martin finds insecticide cans

- Martin finds a key in the wrong place


We are getting closer and closer :D

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Cutscene: martin texting

It took me almost the entire day to make this cutscene work right. This cutscene will be procedurally animated during gameplay and have more reactions based on what you make him write. I hope you l...

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