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Berncastel
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Talk about character design

 English version:

In fact, I wanted to update the article two days ago, but I didn't have time because I was busy for the New year festival.

I don't like baijiu every time I drink it for the holidays, and although I like alcohol myself (beer and barbecue are a good match), I really don't like high degree alcohol.

Today, we will chat about some things about NTR gameplay design and character building.

Generally speaking, the NTR theme of the game / novel / comic is generally three points of view, respectively, the male protagonist point of view, the female protagonist point of view, between the male (third party) point of view.

I privately think that the most exciting and most enjoyable NTR point of view is naturally the male point of view, which is the reason why this work has chosen this perspective. If you want to know exactly how I like it, you can go to my 2nd work to find the answer, the diary system in the game gives a very detailed explanation ~

搾精悪魔ちゃん 

In the game works, the player is vicarious character or vicarious self, generally depends on whether the character's character is distinct.

For example, Arthur Morgan, the protagonist of Red Dead Redemption 2, is an example of a player substituting for the character. The distinctive character image makes the player fall in love with the character and imagine what kind of lifestyle he would take if he were Arthur. The other direction is represented by Dark Souls, our protagonist Ashen rarely speak, acting as a hollow shell, which makes it easy for players to put their own character into it - because the protagonist has no personality.

And the male point of view of the NTR game, is more pursuit of the player's sense of immersion. Also therefore in the game, we provide the option to not show the male protagonist's facial expressions. Also the character of the male protagonist is downplayed, as far as possible, so that he does not show too strong, too prominent emotions. We even allow players to change the character's name to their own, and the game's text will change as a result of player modifications. Although I know that some players like to change their names to their friends or even the author's name that is 23333

But there is a shortcoming, is that although the game's text changed, but to some H scene, Kana's voice will still say the player's default name. This is really my limited ability, can not provide a Blue Archive level of voice simulation changing with the player's ID - after all, the engine does not allow it ...

(Did I spoiler the player will do with Kana?)


中文版:

其實本來前兩天就想更新文章的,不過因為過節的原因比較忙就沒來得及。

哎呀,每次過節的時候都要喝自己不喜歡的白酒,雖然我自己也是比較喜歡酒的人(啤酒與燒烤是很好的搭配),但是高度數的酒實在是喜歡不起來啊。

今天就閑聊一些關於NTR玩法設計與角色塑造的事情吧。

一般來說,NTR題材的遊戲/小說/漫畫一般是三種視點,分別是男主角視點、女主角視點、間男(第三者)視點。

而我私以為最讓人興奮也是最能體會到NTR的樂趣的視點自然是男主角視點,這也是本作選取了這種視角的原因。如果想知道我具體怎麽喜歡的話,可以去我這部作品中找到答案,遊戲內的日記系統給了很詳細的解釋~

搾精悪魔ちゃん

在遊戲作品中,玩家是代入角色還是代入自己,一般取決於這個角色的性格是否鮮明。

例如:Red Dead Redemption 2的主角Arthur Morgan,就是一個玩家代入角色的例子,鮮明的人物形象讓玩家愛上這個角色,會想象如果自己是Arthur,會采取怎樣的生活方式。而另一個方向的代表作品則是Dark Souls,我們的主角Ashen one寡言少語,仿佛沒有感情一樣,這就讓玩家很容易把自己的性格投入進去——因為主角是沒有人格的。

而男主視點的NTR遊戲,是比較追求玩家的代入感的。也因此在遊戲中,我們提供了可以不顯示男主角面部表情的選項。也對男主角的性格進行了淡化處理,盡可能的不讓他表現出過於強硬,過於突出的情緒。甚至我們也允許玩家把角色的名字改成自己的,遊戲的文本也會因為玩家的修改而變化。雖然我知道有的玩家喜歡把名字改成朋友甚至作者的名字就是了23333

但是也有一個缺憾,就是雖然遊戲的文本改變了,但是到了一些H scene的時候,加奈的語音還是會喊玩家默認的名字。這個實在是我能力有限,無法像Blue Archive一樣做出語音隨玩家的ID改變而改變的設計——畢竟引擎就不允許嘛...

(話說我是不是劇透了玩家會和加奈做?)

Talk about character design

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