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Lost Rambler
Lost Rambler

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Book Five, Chapter 71

Before I opened my eyes, all I felt was a pang in my heart.

Something deeply, deeply painful was on the horizon. I didn’t know if it was the horizon in front of me or behind me, but as I sat there still breathing the air of a dream, I knew that this character I was playing was real.

They weren’t always. Most of the time, it felt like they existed within the four corners of the script alone, but in this story and some others, I knew there was more to this character.

I could never explain it to Antoine or Riley, but sometimes I could just feel it—that this was a person, a person who had lived a life and whose story I was borrowing. And her story was sad and painful and not over.

The others humored me the first few times I brought it up, but, not feeling it themselves, they didn't have much to say. I never really blamed them for that.

I was Kimberly Madison, the girl with no real problems, just the Eye Candy.

Others at Camp Dyer had reported something similar, and the Atlas talked about it, but it never said anything concrete. So a lot of players just claimed it wasn’t real, that it was in my mind, that maybe I was sensing something in the script, or I was being scripted.

After all, I had to have some role that made me worthwhile. I wasn’t a fighter, and I wasn’t a planner. I was a face, a big ball of emotion, and I was beautiful, so it must be in my head. Gentle nudgings from the script.

I opened my eyes, still groggy.

“Ma’am, I asked you if you knew how fast you were going,” a voice said with an unnatural slowness, like a memory in a dream.

With a jolt, I realized what was happening.

I found myself behind the wheel of some kind of convertible. There was no reason to try to figure out what kind because the brand names in Carousel were knockoffs.

To my left, a man stood beside my door, not much older than me. He had a long nose, red hair, and adult acne.

And he thought I was attractive. My trope, Social Awareness, told me that, but so did his eyes.

He was smiling—no, smirking.

Ever since coming to Carousel, I had met so many NPCs that stared unapologetically. This place had monsters and ghosts and all kinds of dangers, but somehow, it was the NPCs who couldn’t get their eyes off of me, who couldn’t resist the opportunity to flirt, that sent my skin crawling.

The question was, was this in their script and Carousel was forcing them to make me uncomfortable, or was it in their nature, and that was the reason Carousel picked them to begin with?

“I’m sorry, officer, I didn’t notice if I was speeding,” I said, keeping my tone light and playful. I could play a dumb blonde.

“When you rounded that curve, you were going at least 80 miles an hour. I eyeballed it. Do you know how dangerous that is?” the man asked as if he were my father—as if he wasn’t admonishing me for breaking the law but rather felt the need to scold me and teach me a lesson.

“You don’t think I was going that fast, do you?” I asked, on the verge of tears. “It’s just that I’m not used to a car with a big engine like this one.”

“This tin can does not have a big engine,” the man said. He took the bait. He had no name on the red wallpaper, but he looked like a normal NPC to me.

Officer Stares-Too-Long was the only name I knew for him, and sure enough, not long after that thought passed through my head, that was what appeared on the red wallpaper below his poster: Officer Stares-Too-Long.

“You want to see a big engine? Look behind you.”

I turned my head and saw his gas-guzzling police cruiser, about twice as long and one and a half times the width of my little convertible.

“Wow,” I said. “I bet you could chase down just about anything in that car.”

“Of course I could,” Officer Stares-Too-Long said. “I know this area like the back of my hand.”

He smiled at me, and suddenly, whatever desire he had to scold me seemed to fade away.

Flattery it was, then.

“Have you ever been in a real police chase?” I asked.

“Well, I wouldn’t really call it a chase. I mean, I catch them so quick, you know,” he said, clearly lying. He had done nothing but write parking tickets and yell at people for littering; I was sure of it.

“Oh my gosh, I would be so scared to chase somebody down,” I said.

“It’s part of the job,” he said. “So, what brings you to Carousel? Are you going to be tubing on the river or…” He paused for a moment as he stared at something in front of me. I followed his gaze and saw a photograph tucked up under the windshield, clearly visible, of a group of people—one of whom was me—posing in front of an old, beautiful Gothic mansion.

“So you’ve been up to Witherhold Manor, huh?” he asked.

Apparently, I had.

“Yes,” I said. “It was really scary.”

“It’s not that scary,” he said. “Mostly just old. The wind howls over the busted roof and makes a whistling sound, and people get scared for nothing. We’re always chasing teenagers out of that place.”

He wasn’t that far from being a teenager himself.

“Well, you must know everything about it, then,” I said.

“Oh yeah,” he said. “I’m from Carousel. I grew up here, and the stories about that place… Mostly just good for tourism. I’m not sure if I believe the stories about the werewolves, but there are definitely some odd things that happen in these hills.”

“Like what?” I asked, ever eager, smiling innocently.

“Hikers go missing every other year, it seems like. Sometimes they disappear forever, other times they turn back up a few months later with no memory of what happened, looking like they’ve seen a ghost,” he said.

“Do you think it has something to do with the wi—with…”

“Witherhold Manor?” he said.

“Yeah, that,” I said with an embarrassed smile.

“That depends on who you ask,” he said. “They say the place is guarded by werewolves, or ghosts, or maybe the ghosts of werewolves, I don’t know. But they’ve been coming up with rumors about that place ever since the family that built it died out. You know, in fact, that place just got sold. Some rich fellow came and bought it from the town. It was supposed to be a pretty big deal; he’s going to fix it up as a historical location. We’re supposed to stay away from it. I don’t mind. Let him chase the teenagers out.”

“You have more important things to do, right?” I asked.

“You know it,” he said.

“Well, I don’t know how fast I was going, but I promise, promise, promise that I will go the speed limit if you just let me go, just this one time,” I said.

I smiled at him, and he blushed, then said, “I’ll let you off with a warning this time, Miss…”

“Madison,” I said. “Kimberly Madison.”

“Well, Miss Madison, welcome to Carousel, and don’t you worry about those werewolves and ghosts. The most dangerous thing here is forgetting to wear your life jacket on the river.”

He smiled and laughed at his joke, and then I laughed, too. It was funny in a dorky way. Riley would have liked it.

Eventually, he walked back to his squad car and left me sitting in my convertible on the side of the road.

Witherhold Manor, huh?

That entire interaction was Off-Screen.

I hated it when that happened; I hated wasting my charm—not that I had to use a lot.

He was a normal NPC, so my Moxie versus his… I’d win every time. But sometimes, NPCs are a little more complicated than that. Sometimes, they have their own tropes, and it’s not just about having high Moxie. You also have to have a good story, play your role well, and hope that whatever trope they have, you’ll still come out on top.

Officer Stares-Too-Long was not a complicated NPC; he was just there to help introduce me to the world of the story—a story about werewolves and forests and ghosts from the sound of it.

I looked over at the seat next to me and saw my purse on top of a map that showed me where I was supposed to go. I scrounged around the car, looking for clues about who I was. The first thing you were supposed to do in a Storyline was figure out more about the character you were playing.

And I was playing a survivor.

More than that, I was playing a Final Girl. I had a picture of myself in front of the manor that the map said I was driving toward, and I had a newspaper clipping about a tragic accident and the mysterious deaths of high school students—all except for one survivor, Kimberly Madison.

I read through it and stared at the pictures of the victims, memorizing their names: John, Tomas, Sarah, Jesslyn, and two or three others whose names had not yet been revealed, at least at the time the article was written.

As I scrounged around for more clues, I found a letter in a beautiful envelope.

Witherhold Manor
Carousel, October 14, 1982

Dear Ms. Kimberly Madison,

I hope this letter reaches you as a spark in the dark, as I understand well the weight of the work you have undertaken. My name is Egan Kirst, known to some in the business world, though I suspect that world is of little interest to someone as committed as yourself. Allow me to be more direct: I am a lifelong admirer of the truth—and I believe our paths are aligned.

It was through your interview in Frontier Watch that I first became aware of your strength and dedication. To have survived, then found a way to confront and expose a world that others either ridicule or refuse to see—well, few can claim to have done so with such conviction. You have not only survived but become a beacon, a rare champion for those who are otherwise silenced, not to mention a splendid hunter in your own right.

It is with that in mind that I extend an invitation to you, one that I believe carries particular significance. I am hosting a gathering on the evening of October 31st at Witherhold Manor here in Carousel. As you may recall, the manor borders the woods where your life was irrevocably changed. And though the years have passed, the land’s stories remain as mysterious—and as potent—as ever. I imagine this invitation may feel like a return of sorts. In truth, it is my hope that together we can delve into the questions left unanswered since that night.

The evening promises both good company and invaluable perspective; several of the invited guests have experience with similar, let’s say, matters. But it is your unique insight, your ability to see through the veils and expose the truth, that Witherhold truly awaits. I will be providing a substantial honorarium—$2,500—as well as full arrangements for your travel and stay, though I suspect the mysteries of the manor may provide the richest incentive of all.

Should you choose to accept, please respond by way of the courier who delivered this letter. I believe this is more than just a gathering, Ms. Madison. It is an opportunity for truth, perhaps even for resolution. And Witherhold, I am certain, will be waiting.

Yours in truth and admiration,
Egan Kirst
CEO, KRSL Corporation
Host of Witherhold Manor

A dinner party—that explained why I was wearing the dress. My history with that location explained why I had shorts underneath and flats that were good for running, second only to actual athletic shoes. The werewolf thing explained why I found a silver letter opener tied to my inner thigh.

I was prepared for things to go bad.

After I’d searched the car for any other clues, I began driving toward Carousel, not knowing exactly where my character’s story was leading.

I was filled with a lot of nervous excitement that did not belong to me.

And a little that did.

~-~

I arrived in town five hours before the dinner party was to start. That meant one thing—it was time to start talking to people.

That was what I brought to the table. Antoine could fight, Riley could see tropes and come up with plans, and I could be the center of attention. I could let the audience get to know me, maybe even like me, as much as I resented needing that.

So, that’s what I set about doing: just talking to people. I parked my car at a small motel and wandered from place to place, looking for NPCs who might engage with me.

It was nerve-wracking.

In some ways, it was scarier than walking alone in the woods, knowing a monster could be lurking. But the fear here was different. As I looked through the crowds of hikers, swimmers, and fishermen, I worried I would miss something or not do well enough.

I was always afraid to let the others down.

That fear started to rear its ugly head as I failed, time after time, to get anyone to talk to me in a meaningful way—not like the officer had, with his flood of information.

They spoke, sure, but in short, unremarkable ways, never letting the conversation unfold. That was the telltale sign: when people just kept talking, as long as you kept pulling the thread, you knew you were onto something.

After two hours of chatting with cashiers and drunk teenagers heading for the river, I felt like I was failing entirely.

I hadn’t even been On-Screen for more than a few seconds at a time. What was I doing wrong? I tried to think it through. The plot cycle was still at the very beginning of the Party Phase, so it wasn’t too late—but I needed to get a move on. I needed to figure out why Carousel had dropped me here.

As I pondered this, walking on a thin, worn sidewalk along the road, a woman with a flattering pixie cut waved to me.

She was just an ordinary NPC—a waitress, in fact—and she waved me over to take a seat at a small diner with outdoor benches and picnic tables.

I was so eager for an interaction that I practically ran over, and as soon as I sat down, I was On-Screen. That meant I hadn’t screwed up yet.

“What’ll you have?” she asked as if she hadn’t just waved me over and was a little annoyed to see me.

“Just some French fries,” I said.

The formerly friendly waitress gave me a look of disdain like she hated her job. She rolled her eyes and said, “It’ll be just a minute.”

As strange as it was, I liked those moments when I caught a glimpse of what might be the "real" person, watching her put on this facade of annoyance. But that was the last time I would speak to her. I had no real scene here.

Why was I brought to this place? Was I supposed to have said something else?

I looked around, hoping to make eye contact with someone.

From my spot on the bench, I could see across the street to the motel parking lot where my convertible sat. A cluster of teenagers hung around, but none were messing with my car. Beyond the motel was a trailhead leading down into the woods and eventually to the river—I’d seen it while wandering around, looking for interactions.

And then, I saw what I’d been meant to find.

I saw a dead woman.

Knowing immediately what I needed to do, I stood up from the bench, squinting to get a better look. Beyond the motel was a group of hikers with beach towels draped over their shoulders, and beyond them was a trio who looked like they’d just come from a grungy music festival.

In the center of them was a woman with long black hair, red lips—red as blood—and bare feet. She walked with a sure, confident stride.

“Sarah!” I screamed.

This was my character’s friend from the article I’d found in my car—one of the friends who was supposed to be dead.

I screamed her name again, louder, and this time she looked at me. Our eyes met, and we just stared at each other On-Screen.

Social Awareness told me she remembered me. It told me she had strong feelings, but I couldn’t tell what they were. She looked like an ordinary NPC, but according to Social Awareness, her Moxie level was 7, which was strong enough to resist my insight trope a bit.

She was hiding something, but I couldn’t say what. Lots of NPCs had higher Moxie than their Plot Armor would suggest. Carousel used them to manipulate players without them knowing.

NPCs had a trope that hid their Moxie and didn’t apply it to their effective Plot Armor. It didn’t ever come up unless you were interacting with them in a very specific way, a way related to their purpose in the story.

I started moving toward her.

“Ma’am, your French fries,” the waitress called after me, having conveniently delivered them just as I spotted my supposedly dead friend. But I ignored her.

I called Sarah’s name again. As I ran to cross the street, a car suddenly honked, tires squealing on the pavement. I swore I’d been watching where I was going, yet this car had come out of nowhere, trapping me on my side of the road just long enough for Sarah and the two men with her to vanish without a trace.

When the car passed, I looked around, panicking, trying to evoke the emotions my character must be feeling.

“Sarah!” I called out one last time, but she was gone. And the scene was over. And the story was just beginning.

Comments

It's interesting how, after the last chapter, the reader may assume that we're spiralling down into Kimberly's inner turmoil because she's realizing that she is one of the few turned into a proto-werewolf by the saliva. Then the reader realizes this is a flashback to before the manor.

Warren (Stephen) Rose

I’m kinda seeing the start to I’ll Love You Till The Day You Die

The Dangerous Dino

I love seeing a new POV here. It's very refreshing and an interesting contrast. I get that it needs some polish, but would love to see more like this in the future.

Corwin Joy

Kimberly’s POV is fascinating, especially because it implies that each archetype and each stat reveals some part of Carousel that we haven’t considered previously. I’m also interested to see if Kimberly’s thoughts of acting a real person implies that this person she embodies has a possible romantic relationship with Sarah. (Given Cassie’s psychic reading and the lovers arguing.) Is there possible pushback between their tropes at play and the character Kimberly is embodying? I hope this pov chapter remains in some capacity to possibly foreshadow that, if that ends up becoming a plot point. :)

Mal

I always like alt pov’s that help flesh out characters so this is a win in my book. Aside from that I also like the small differences in how perception and will can affect carousel. Things like her being freely able to alter the name the red wall paper displays, at least when one isn’t presented up front, and other things like that.

Kain

Interesting that despite choosing the "I'm a big shot winner" archetype in Celebrity she hasn't really taken that attitude on board and gotten any more confident. Doesn't really seem to recognise that, out of them all, she's easily the best at being the thing Carousel most wants them to be: An Actor.

RainbowPhaze

Love it! I do agree with some of the comments that a better placement for this chapter would be after everyone arrived at the mansion but before they got gassed. Because pacing. I love seeing how everyone interacts with the game differently!

MBEbert

Robert Jordan. A large part of "Crossroads of Twilight" was only repeating the ending of the previous book from different characters perspective. You could skip around 90% of the book and not miss anything.

Slightly Morbid

Love the chapter, just think that its placement is a bit weird. I like the idea of other characters going through their own roles and coordinating with Riley though!

Fabledranger

I like to see a different POV, it disrupted the pacing a bit in implementation. Second earlier comments on maybe having this as the first chapter. But to be honest, I think I would prefer POV shifting outside scenarios and to be consistent within them. Having a whole scenario with Kimberly or Antoine would be fun.

Slightly Morbid

Agreed. I think if this was before the previous chapter it would be great. Seeing everyone's actions leading up to the meet at the mansion at the same time would fit better.

DeadicatedReader

Eh, this kinda ruins the pacing of the previous chapters since we've just been introduced to the storyline enemy and gotten the ticking clock for the rescue. I'm not opposed to other POV chapters, it just seems a bit out of place.

Scarred Ragdoll

I'd say the most obvious weakness in the story are Riley's team. We know little about them and don't really have much characterization, so this chapter does a lot to flesh out Kim's character.

Vroom

Interesting to read, good character development, and even some plot development at the end. I give it a thumbs up.

BelligerentGnu

Yes! Big fan of having occasional non-Riley chapters. I like getting the differing perspectives on everything

Damian Karis

Could that partially be because Riley’s characters, due to his meta nature, are less likely to have been “real?” Or maybe that Riley tends to act his characters as versions of himself, whereas Kimberly connects much more with the “real” person within the character.

Damian Karis

Yes, Kimberly! Really excited to have her Pov. It’s funny to me that she looks up to Antoine despite performing better and the fact that Riley respects him a lot less right now; great little way to see how the way she sees the world is different. I’m curious what about her gravitates towards Celebrity and Eye Candy, given that she doesn’t like needing to be liked.

Cat Cat

Hahaha

Cat Cat

I like the POV changes. Not sure on the pacing if it's placed like this. The readers were ramping up to speed on the capture, higher stakes, and the time limit and then we shift back and have to pump the brakes and refocus on a new POV that goes backwards. That said I love the ideas and the growth of her character. And I also loved the last chapters. It's too many good choices and no Mcully Culkins to drop off a cliff.

Corey Paulson

Ah, they went over the same events over and over again but from different character POVs constantly. Like for dozens of chapters (literally) with no story development. It would just switch to another character without adding a thing. Shame, SD used to be in the top 5 on RR for years.

Lake

Oh, also, it's interesting to see different anxieties. I think it's a mix of him having a minor archetype and Riley just being Riley, but I don't think he's ever really worried about playing his character "correctly." At least not in the same way. I think he also might just have more trust in the game, that it'll give him the tools he needs to win.

Rain

What did they do?

Lost Rambler

Really enjoying this POV! I've thought for a while that we really hadn't ever gotten a look at Kimberly's social tropes. Always seemed a little odd to me that Riley never seems to ask about them. I'm enjoying that she's a little more expressive about her anxieties. Riley is always pretty reserved, even in his own head, so it's nice to get a different look at things.

Rain

Good job with the POV change. Just don't do it like Savage Divinity did and you'll be fine lol

Lake

Interesting, a lot of introspection and internal dialogue. Not sure that this is how I see Kimberley, but then again we've only really seen things through Riley's perspective.

Leaf

Yes, these pov change chapters are my favorite.

Matt Erlendson

Interesting development for Kimberly. Didn’t expect her to have that sense for the characters she played without a related trope but I guess it’s more impactful without being able to verify it. Not sure if you properly conveyed Kimberly’s perspective on how people view her role. Interesting development for the background friends for Kimberly.

Nine

Ah. I'll have to rephrase that. I meant more he doesn't engage with the idea that someone could connect to their real character's emotions because I don't think he's done that so much. He can't relate is all.

Lost Rambler

Hell yes. Rambler cooks hard on this

Vara Lawraga

Sassy and irreverent? I love it. The only thing that bothers me is saying that Riley would dismiss some characters being more real(?) since they found a story line specifically from there world. If you continue this pov I am interested to see if her social perks work on her team mates and her interactions with Antoine!

Vega

Hell yeah Kimberly chapter! Love that we get to see other players interact with carousel especially how opposite it seems with Riley’s usual interactions

D

I like it. This is a good change of perspective. I'd probably move "let's say" before "similar" in kirst's letter unless that was deliberate on your part. Doesn't flow and a business guy is all about sounding good.

Geoffrey Turi

Go off queen

Josh Pfleeger


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