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passhonQ
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0.09a Devlog #1

Whaddup, everyone!

The 0.08a update has been out for some time now, and aside from a few small bugs, everything seems to have gone smoothly.

This one was tough to make. Lots of technical stuff with the Haruka stream screen plus some major plot points I had to be careful with, but I think it paid off. It was the biggest update by far in terms of support and overall reception, so that's awesome!

0.09a and What's Next:

I've been taking it easy these past couple of weeks, only focusing on UI reworks, planning, and bug fixes. But now, I'm slowly getting back into the groove and will start working on the meaty stuff. So let's talk about it:

As I mentioned, planning is mostly done. I've structured the key plot points I want to explore in this next release. I plan to dive straight back into Ayumi's storyline. I don't want to leave her story path for later so this will be the main focus of 0.09a.

As for other story elements, we'll be revisiting some familiar faces we haven't seen in a while. Now that the MC is more acclimated to the 'Academy Life', I think it's the right time to reintroduce and evolve that part of the plot.

There are also a few major plot points I'm still tinkering with, but for now, they're uncertain. I'll wait until I'm sure about their addition to talk about them. We'll know for sure in devlogs further down the road.

Another thing I want to expand on is the Servicing Interaction, adding more students and more options I held off on this untill all the main girls had their time to shine, and now feels like the right time to develop that feature further.

Beyond the story content, I'll continue tweaking and improving the UI to make it look and feel better. And also, add SFX to older animations to enhance them, both for newcomers and for those revisiting them.

It's been incredible to see how much the game has grown, and it's all thanks to your support. I hope to keep delivering the good stuff you all expect!

Thanks! :)

0.09a Devlog #1

Comments

The problem with that is that the calendar date will be important for future events, so I don't want the player to get too far ahead to where I assume they should be. That being said, I am looking at implementing an 'endless mode' in a way that wouldn't advance the days.

passhonQ

I am curious about something. when you complete all the content i tells you to save then returns you to you main menu. is it possible to not let that happen so players can keep playing the game despite having no more content after that point? i really like to continue to call students in for discipline after the latest content is finish instead of returning to the main menu.

Andrew Cochran


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