NokiMo
yames
yames

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more Star Game previews, some thoughts on narrative design/making games with a lot of writing

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First I've looked at Untitled Star Gameβ„’ and wow that's intense looking (and sounding)! As for lots of text stuff, I personally find it hard to keep everything in mind when writing and worry that none of it makes sense when put together, dunno how others manage it (it's probably because I try not to base my stories on other stories/structures and try to avoid tropes etc, plus don't have an underlying message under it all or metaphor) - I'm bad at recognising that in others work as well so maybe it kinda evens out somehow πŸ‘€πŸ’­ Hope the game is fun to work on, always been curious on the clay-like style you have for everything, it's very unique and stylish πŸ™Œ

RainingLamppost

Stunning visuals as always~ πŸ–€πŸ«‘

NyanTales ASMR


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