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September 2018 Stream 2 - Tifa

There's an interesting aspect of animation wherein different characters feature all kinds of unique shapes, and those shapes can determine a lot of things. When it comes to games, for example,  the biggest parts of a model are the best options to convey movement and action, providing a clear point of reference in an environment where the viewer may not have time to locate tiny extremities. While none of that was actually part of Veroom's request, I think it's clear how it relates.

September 2018 Stream 2 - Tifa

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