Early Extras
From the latest game over scenario I'm working on.
I will post a new Devlog soon, I'm just working on a few final touches to this animation.
From the latest game over scenario I'm working on.
I will post a new Devlog soon, I'm just working on a few final touches to this animation.
That's one animation down! 5 more to go for this update. I've added a plugin to VAM that makes fitting massive futa cocks in small places much easier 😉. So making animation is much faster now. <...
2025-09-19 14:06:43 +0000 UTC View Post
Animation 25 coming along very smoothly. One of my smoothest animations yet. Also as requested by almost everyone, it will feature First person view (POV). Check my next post to see the gif teaser!...
2025-09-12 16:01:34 +0000 UTC View Post
Working on the first animation (Game over scenario). It will play on hypno sissy themes. I haven't got much to say at the moment, as I haven't finished it yet. But just know these are going to be a...
2025-09-05 12:38:18 +0000 UTC View Post
So after last weeks post, I've been tying up the story and the render/animations for the purple room. As I agree with the comments and the DM's that getting an ...
All story writing for the Purple Room done! Now onto the Renders and Animations for the game over scenarios. Get ready for lots of WIP previews coming over the next few weeks, leading up to release...
2025-08-22 15:09:46 +0000 UTC View Post
I've had a slow week, a lot of personal stuff popped up this week. But I've finished the Bad endings and Good endings portal animations, with the extra sound effects. I'd say at this point just hav...
2025-08-15 13:42:08 +0000 UTC View Post
Last 2 paths left to write, then onto animations and renders, should see some stuff next week from the twins! I will be focusing on some POV animations this time (As requested). Like I said before,...
2025-08-08 14:33:12 +0000 UTC View Post
Nearly done with the outro for the Purple Room. I don't have much to say other than progress is coming along smoothly as usual.
Itch.io
2025-08-01 14:58:14 +0000 UTC
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Progress is moving along smoothly. Almost all the main narrative for the purple room is finished. Some small bits to finish up, then onto Renders and Animations. I'm currently having a fight with <...
2025-07-25 13:51:22 +0000 UTC View Post
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Just so you don't miss out on updates in the future!
Thanks
See ya soon 💜
So all the ghosts are finished. These Demons will either help you or lock you in purgatory. Choose wisely. Obviously these are just low resolution versions of the full thing. I promise they look wa...
2025-07-18 14:43:27 +0000 UTC View Post
WIP image
So been working continuously to make this the most narrative drawn, no plot hole ending. Berry and Cherry renders and dialogue are coming along great. Can't wait for you to meet th...
In game shots of the Twins you'll be meeting in purgatory
2025-07-04 15:27:29 +0000 UTC View Post
There's a lot to do this update, 2 endings to make. So that means multiple versions of items and environment images. Which also comes with it's own dialogue. I think it's coming along smoothly thou...
2025-07-04 15:25:30 +0000 UTC View Post
I've been hard at work on immersion, fancy effects, better sound effects etc. Thought I'd share a new and improved look to characters you will meet in this next chapter.
This update will be...
So been working on some new characters for the Purple Room update. Futa twins! Plans are to have it set in a college setting, speaking with ghosts of the campus to understand what happened here and...
2025-06-13 15:11:59 +0000 UTC View Post
Hope you all enjoy this update, I'm very happy with the way it turned out. It took a lot longer than I thought it would. Trying to get a horse to function in VAM was difficult to say the least. Hop...
2025-05-26 19:06:42 +0000 UTC View Post
New version of CYOE available below! (Attachments)
ABOUT THIS UPDATE:
The Green Door is available, Lucy's horse is waiting for you... she is very manipulative you succumb...
Last animation done! This one can happen if you try to leave the Green Room early.
So now onto the QA testing and trimming the fat off the script and improving some of the dialog in places, ...