NokiMo
isADRI
isADRI

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Working on the perfect demo for Project Impact...

Hi Guys! as some of you are already aware, I've been gradually improving the game bit by bit, the first demo I shared focused on the combat system which introduced all the mechanics combined.

Then for the second demo I wanted to show how a level or sequence would play out.

Although I was happy with feedback and how these turned out. I don't think it's there yet when it comes to an actual game or even a demo. As they say, the demo should be a snippet of what the whole game is going to be. So I can't just present a few systems and tell you guys I'll improve these and call it a day,

I also really want to make an impression, for it to have everything and more in 15-20 minutes I had to come up with a level that had all those things. A siege is more than perfect to showcase all the tools, behaviors, and mechanics that are available in this game so it was the perfect scenario to make sure everyone knows what this game is all about.

Also there's this upcoming competition here locally that allows devs/animators/filmmakers to showcase their product and win a really good sum. But just entering it alone really allows me to get into contact with the right people and overall just improve my game to be as fun as it can be. A win would definitely be a bonus as It would allow me to hire  artists to improve the art and character models. But with any result I just hope I get the feedback and advice from some all those tenured developers, at the end of the day I really just want to make a fun and good game.

So anyways guys that's that for now, submission for this competition is on the 15th so I got that much time to prepare and polish as much as I can. Thanks everyone!

Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact... Working on the perfect demo for Project Impact...

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