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isADRI

isADRI

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isADRI posts

Trailer for upcoming game jam competition

Hey everyone! It's been a while and apologies regarding that as a lot work has been really wild to do, Anyways, To a lot of you, I might have already introduced this game in several ways so you guy...

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Working on the perfect demo for Project Impact...

Hi Guys! as some of you are already aware, I've been gradually improving the game bit by bit, the first demo I shared focused on the combat system which introduced all the mechanics combined.
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Project Impact Test 0.2 - Tutorial and One Vs Many combat

itch has a 1gb limit and this one is 5 times over that, and response from them isn't really the fastest. So I have to wait

For now here is the link to the game View Post

Project Impact Update Sneak Peak: The Overworld, Bannerlord Style Mechanics, Exploration

As I mentioned, I wanted to discuss on what the scope of project impact is gonna be. I've slowly introduced the ai, the combat, but I really didn't tackle on the loop, and what the game was gonna b...

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Project Impact Sneak Peak: Pirate Camp Raid, Update 2 of Project Impact coming soon

Hi Guys! Sorry about the wait. I've been hard at work with update 2 of the prototype of my Solo game, and have been doing at the polishing and fixing by myself as well as designing all the various ...

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PROJECT IMPACT 0.1 - first preview release

DOWNLOAD LINK: https://drive.google.com/file/d/1ODKMNpY5zu...

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NEW upcoming feature for Siege, with Siegetowers and ballistas

Hey guys, so just a quick update, One of the Game modes of siege was really lacking so far, and I decided to add some improvements with machinery and more maps.

I based this latest map arou...

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Siege RELEASE ANNOUNCEMENT - a simple skirmish game for both Single and Local Multiplayer

The Link to the Game Page is here: https://adriiiiii.itch.io/siege

Hey Everyone! So the past few month...

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Project Impact: Hand to Hand Combat

Here's another Preview I want to showcase as well, 

There's a lot directional based games for weapons and we all do love that! But I also always wanted to have a mode for Hand to Hand fa...

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Project Impact: Weapon Showcase - Rapiers

Hey Guys! Since the Demo's Almost Near, I Just want to Show you all a little Sneak Peak on The gameplay.  

Each Weapon type is unique, The moves and combos aren't just for the looks, bu...

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Project Impact Devlog #3 Setting up Ally Actors for Future Big Skirmishes

Hey guys! Just a little update here, as I'm really happy that I got the base for Folllower/ Ally Actor Code established,

Why it kind of is a major thing is, most of the components really ...

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Project Impact #2 - Bosses, AI, Levels all in 30 Days

hey guys! Another Game update; apologies for not really posting that frequently recently, but Here's to let you know that I wasn't idle the whole time.

Key Additions to the game

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Project Impact UE5 - Combo Switching, Injury System, Crowd Control

Yow guys, so yeah I was pretty busy this whole month and this was mostly the reason why, Really Planning to polish it soon for a technical demo, My Target is this late november or Early December. <...

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Project Impact - A Sneak Peak on My Game Project in Unreal Engine

Yow Guys! So for the past few months, I've been mentioning how Busy I was with My unreal Project, I have been working on a game Solo for the Past few months now.

I wanna share with you a li...

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Underwater Combat Update

Adjusted Attack Speeds - Controlling and landing combos were harder with the first version since they were too fast, Some New attacks are included now as well. 

...

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Impactful blocking Speedfix

There was an Issue with IB's Blocking state that ignores other mod's and the game's vanilla movement type, This is patched in this update so it can work with mods like
Arena Movement by Distar <...

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ABR 6.55 NPC Charged Attack Fix for Both AE and SE Versions

There were issues with The previous Patch for the NPCs when it came to combat locomotion, the bones were distorted after introducing the Directional Combat Mechanic for NPC power a...

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Stealth Behaviors Progress Update - Lean Mechanics

Hey guys! Sorry if I haven't been uploading major works lately, but with countless projects, collabs, and Unreal stuff I've been quite busy, but anyways, I wasn't totally inactive,...

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Bow Behavior Edits & Faster Draw 1.31 Update

Bows and ranged Weapons are the only part of combat behaviors I haven't touched yet and I felt now was the right time.

A simple edit that adjusts draw speeds and the charge time for a perfect...

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Auto Sheathing on Idling

While Studying idling behaviors for my Upcoming Dialogue Behavior Edit - https://www.patreon.com/posts/dia...

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Recovery System Update - Compatibility Fix

An updated version to the Recovery Mod I made earlier. An Issue that causes the new Ultimate Dodge Mod - 2022-08-18 21:29:51 +0000 UTC View Post

Universal Recovery System

First off, Big Credits to my Friend MikeNike for helping me with adding special annotations for his Reaction Animation...

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K.A.R.S. - Accurate Reaction System Preview

So Me and Dtry want to bring Reactions to the next level. I'm happy with the whole system with Project Impact Right now and all its features but I know that it can still improve.

Kickass Accu...

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Directional Attack And Block Update for AE and SE - Impactful Blocking Direction Detection and Recoil

Immersion Update to My Favorite Combat system Right now,  I plan to add almost all features I have made for Third Person into First person,  But I decided to put them inside the main syst...

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Faster Draw - Realistic speeds For both Third and First Person SE and AE Compatible

Credits to my friend Austio, the TRASH animator for assisting me with testing all  equipment setups  An Update to my mod that simply increases Unsheathe Speed for all wea...

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Simple Smarter Draugr Behaviors

for those that still use my Creature behavior Edits, Install the version attached here which omits Draugrs from the patch to make them work together

I want to overhaul My old...

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ABR 6.53 for SE and AE

Saved by Dtry yet again!  I've posted the AE version on Discord for testing for a bit, although may be some haven't Gotten to see that. I'm Notifying everyone here as well.

But also, for...

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For Honour and MMA in skyrim: Showcase Update

Mostly Done with the behaviors, Here's what I've been working on while waiting for further Inquisitor Feedback

so For Honour In Skyrim - Why?

Action Based Combat -
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Inquisitor 4.2 Update

Addresses a lot of issues that have been reported in the last few days.

the Ward locomotion should be fixed now, I reverted the ward behaviors to allow full motion like with the self concent...

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Impactful Blocking 1.8 update

So I introduced a few updates which concepts I really liked like the timed block and block transition, but it was really clunky so right now while I dont have enough good animations for it yet, I t...

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