So I introduced a few updates which concepts I really liked like the timed block and block transition, but it was really clunky so right now while I dont have enough good animations for it yet, I took them out and focused on the basic things.
I did remove the alternate combo since we now have elden counter. But let me know if the problem is still there since ZBT sometimes registers reverting as a new edit so it never resets to default.
Player Reactions are shorter but you still will cycle from reaction 1 to reaction 2 even if you reverted to regular block pose,
Its mostly behavior stuff but basically, I duplicated the block behaviors so it cycles like this :BlockBehavior1 - Blockreation1 - Blockbehavior2 - BlockReation2 while Blockreaction1 can go directly to blockreaction2
NPC reaction lengths still remain thesame, I intended this so it's not so unfair to fight them. They block like crazy anyways.
I fixed the issue where if elden counter was installed, it wouldn't detect. currently NPCs can do elden counters again
someusernameiguess
2022-09-03 02:25:18 +0000 UTCBruce
2022-08-29 02:57:42 +0000 UTC