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isADRI

isADRI

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Project Impact 2.72 and ABR 6.5 Update Boss AI and Regular AI distinction

Updates to Impact's Balance system, Cleaned most of the folders for Impact. There's a better system to distinguish Boss AI and Regular NPC AI,

Why this i...

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Inquisitor V4 Behaviors

The Behavior update that changes Inquisitor to a framework is here!

Fully becoming a magic framework instead of having hardcoded spell hitframes/movement data/number of movesets.

Most...

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Quick Attack - Attack on Draw and Skip Unsheathe Behaviors

First off, Credits to SlimTheAlien for the idea, during one of our behavior tutorials, this was pitched and he sat through the whole process!

Also, I REALLY wanted...

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Combos + Instant Directional Switch + FP Underwater Combat - FP Directional Attack Update 1.2

Get the Best of Both Features from Elder Scrolls Deliverance and the Latest Directional Attack Framework I recently Created.

I got feedback from a lot of us...

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Directional Block update

Just a Minor Update from my Directional Block .  Previously, I thought with regards to blocking; 4 directions were enough, because of the diversity of the attacks
coming and The Precision ...

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Directional Attack Ecosystem

This may take a little longer than usual since it's a whole ecosystem of mods for a specific type of combat similar to bannerlord/Mordhau.

So apologies for ...

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Sprint Swim, Impactful Blocking 1.6 - Timed Block Behaviors; Upcoming Mods Progress: Stealth Kills and Stealth Movement Overhaul

A few New Mods I wanna Showcase,

Sprint Swimming: A requested Mod that enables faster swimming, Honestly before someone mentioned it to me I didn't know this wasn't even a t...

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Impactful Blocking 1.5 - DTRY's Guard counter for NPCs

Dtry, the author of so many amazing mods such as Shield of Stamina, Raven's Awareness, Stop on Slash, the Hkanno Convenience tool and the upcoming revolutionary Valhalla Combat Just produced anothe...

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Project Impact 2.68 Update - Balance, Punishment, Boss Behaviors

  The aim of this update is to completely change the approach and make sure new elements like dodge, timed block, the new recovery system become essential to combat.

 As much...

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ABR 6.48 - More charge attack functionality

A minor update to Make the 2nd Stage of the charge attacks more useful. The bloodskal blade's effects would not work on any of ABR's edits but this update restores that functionali...

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Upcoming Impactful Blocking Feature - 360 Blocking, DBC Behavior Update: NPC movement and attack animation speed adjustment, ABR 6.47 Heavy-Light Attack Combo Adjustment; Project Impact Balance Update

So, Quite a few updates today;

So first: DBC will have a few behavioral Changes, Duff will Publish it soon when he's ready.
Currently, the combat feels ...

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Standalone Underwater Combat for SkySA and Vanilla users

Hey guys, so I'm aware that there's quite a few that do not use ABR as a combat framework. So I separated underwater combat as a feature for those non-ABR ...

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Progressive Sprinting, Crouch Transitions 1.2

 So here's a little project again. Apart from Inquisitor, duff and I have been working on several mods that add more behavioral features to m...

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Preview on Inquisitor V4

Here's a little preview on what's possible for the next inquisitor update; Since it's both a behavior and magic framework now, You can complement other mod's features because of the possibility of ...

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Project Impact and Poise Synergy ; News About Inquisitor , Minor Behavior mods(smooth locomotion transitions)

Credits to DuffB for the Vid :) I haven't made them showcases lately as I've been more focused on making and editing the current mods so I can't thank him enough :)

A lot of...

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Simple Smoother Standing to Crouch Transition

just made a basic mod while taking a short break in between my projects; I like to do little experiments when I'm a bit stuck at something and I figured, may be a few people like this idea.

...

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Dialogue Animation Framework Progress Update: Dynamic Idle Cycling Per topics

So before anything; all the animations used on this vid are all on the vanilla game; so if you have issues  like if you think the animations do not look good then your beef is with the game's ...

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Project Impact II Remake - Using Duff's Hit Framework

*MAXSU's OHAF IS NO LONGER REQUIRED; CHECK THE NEW REQUIREMENTS BELOW*

So before anything; sorry about the wait. Recently, I've been taking a few Unreal Engine courses beca...

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ABR 6.4 - Beta testing SKSE implementation + Underwater Combat

File is Available for testing on the Discord Server Specifically the "releases" section. Normally I do testing in private but ABR is a big mod now and implementation of SKSE is a big feature so big...

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Underwater Combat : Progress on ABR's next Features

So first of all, Wish you all a happy new year! Hope next year's gonna turn out well for all of you guys! I can't thank you enough for being a part of the community!

Ideas just keep on flow...

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ABR 6.2 - Modern Action Game Input System

It's finally here, but before that a few reminders:

* Please READ! 6.2 introduces a whole new input system, It's not rootmotion+, it's not skysa + some random edits; NO it's not bugged becau...

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Project Catalog

Just a catalog for all the latest Release of my projects. For information about each, still refer to the dedicated posts.

This is so that all those joiners who simply wish to just join, grab ...

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Impactful Blocking 1.2; Project Impact Rebalance

Updates to Project impact which makes it a little less OP and for Impactful blocking to add a bonus feature when paired with ABR

And everyone, If wanting help for anything, I really prefer d...

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ABR 5.9

- New DAR structure 

- Power Attack Sequences

- Adjusted Power Attack to Regular Attack Transition Queues

-Easy to Replace Charged Attack Animations


So while...

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Creature Behavior Edits - Less annoying attack time and Impact

   This mod supersedes telegraphed creatures 1 or 1.1, since the previous mod wasn't a nemesis patch, therefore has a lot of incompatibilities and sometimes do weird behaviors to som...

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Project Impact 1.3 :Set Ups, multiple reaction types (ALL REPLACABLE)

Project Impact 1.3 is here!

Install like how the old version, The full guide for installation and conflicts can be found in my instructions section on the discord.

Also the name in neme...

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ABR 5.88 ; Optional Alt NPC Attacks; Optional Follower Attack Behaviors

A few Adjustments and Tweaks to ABR

- A new way to Transition attacks, I was trying to come up with a way previously to make transitions slower than what it is, but it involved too many steps...

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Vanguard 2.0 More balance to the NPC bashing, Project Impact 1.3 preview

So, I updated vanguard to make the bashing anims more balanced, when i made the first version, i was so frustrated with NPC bashing that i may have nerfed it too much, so I'm trying to find better ...

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Dialogue Behavior Framework Progress Update

         As I mentioned previously, I really wanted to change the dialogue behaviors and make them livelier, I love how games like red dead 2 or cyberpu...

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Telegraphed Creatures 1.1

More Telegraphed Creatures, especially for a lot of us who love installing creature mods to enhance the lore but find it frustrating that the attacks are based on the annoying movement from creatur...

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