- New DAR structure
- Power Attack Sequences
- Adjusted Power Attack to Regular Attack Transition Queues
-Easy to Replace Charged Attack Animations
So while updating and Adding new animations, I got lost at some folders and realized there were folders that were obsolete, but I thought just deleting these folders aren't enough, I constantly add/swap anims and finding the right folder everytime just drains the fun out of it, also for users, it's really hard to customize so Most don't bother.
The new Structure is made so that Navigating which folder does which will be as easy as possible, for those that just want the animation swap without having to understand how DAR conditions work, The folders are divided into several sections and you can simply just put the anims. The only basic thing to remember is that the sequence for weapons is thesame as the CK numbers so
xxxx100 - swords
xxxx200 - daggers
xxxx300 - axes/maces
xxxx500 - greatswords
xxxx600 - 2h Axes/hammers
As for NPC anims, you can use any AMR ready animation to replace them. The Enemy Moves Alternate pack I release the last time was purely just animations, but if you want them to use some other animations, it's possible as well.
it's divided into 3 sections, High Health, Low Health and Critical Health. all those main sections have subsections which are 1h npcs high level, 2h npcs high level, 1h npcs low level and 2h npcs low level
This was done so that their movesets can be dynamic so it makes fights more interesting, of course this DAR structure isn't mandatory, the alt movespack I added used a more consistent structure. If you want and are able to make your own, ABR is highly customizable so it's possible
Eventually I'm going to periodically release Unique Enemy Moves DAR structures, On any Unique NPC I come across, like Some Vigilant Characters, Interesting NPCs,
So we can have more interesting bosses and you get to decide what set they use and you can change it based on their values such as health stamina and magicka.
For the Power attack Sequences,
So before if you're not on Charged Mode(Right Alt toggle) the first power attack you always do is a forward power attack, I intended this because during the charge mode It was difficult to transition properly to the charge attacks, but since I adjusted the DAR structure, I was able to make new files for charged attacks so it's easier to transition. so in Regular mode, you can do all the 4 directions + standing power attack, in charged mode, the standing power attack can still be done, but if you do directional keys + hold, that becomes the charged. if you do a regular attack and then hold, it becomes HVY atk 1 which wasn't possible before because of the limited charged behaviors
and for the charged behaviors, you can replace them as well. They are made easier to replace now. How this was done is it detects the hold animation until the middle of the clip and hold that frame, and detect the middle of the release clip until that release anim ends.
the file name for a charged behaviors are two parts CHG_Hold_Fwd/Bwd/Rt/Lt
for the Hold
and
CHG_Release_Fwd/Bwd/Rt/Lt
you can use two different clips, one for the hold and a completely different one for the release. They have a Section in the DAR structure so You won't get lost in trying to find them
That's all of 5.9, I did want to include a new feature as well, I'm having progress with it and I've been having good feedback from the testers, but it introduces a major change and an additional requirement that needs a standalone block mod like CGO's dual wield blocking, or Dual Wield Parrying, or any dual wield block mod that exists, because this change introduces a separate button for new power behaviors which you can chain like regular attacks and can transition from them, This also does not Remove your ability to Hold Regular attacks so that they become power attacks, this does not replace that but adds new power attack records, and behaviors. Because I want us to have a lot of choices with regards to input and not just be limited to R1 and R1 hold. But I'll Explain that more in progress updates, Hope the new changes improves the fun for everyone. I'll show more soon and Thanks again guys!
Matheus Welter Rodrigues
2021-12-11 21:45:43 +0000 UTCThermalpulse
2021-12-07 15:32:14 +0000 UTCThermalpulse
2021-12-02 15:29:33 +0000 UTCAKMontoya
2021-12-01 05:53:27 +0000 UTCSpecoptimism
2021-11-30 18:26:47 +0000 UTCADRI
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2021-11-30 16:21:11 +0000 UTCNick Blacc
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